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Wash cars, open packs and build your deck in a neighborhood where every shift hides something strange. Collect cards, challenge rivals and uncover mysteries in a blend of simulation, card strategy and retro horror.
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Match strength key:80+65+50+<50Pack Rush
SteamAbout Pack Rush
A quiet business. A neighborhood with something to hide.
Wash cars, earn money and pick up the pack that might hold your next favorite card. Pack Rush combines a car wash simulator, collectible cards and retro horror in a roguelike experience where every run can lead to a different discovery. The job seems simple. Ignoring what happens after your shift will be the hard part.
From soap suds to your next pack
There is satisfaction in making a car shine again… and temptation in spending your earnings on cards. Run your business, improve your equipment and decide how to split your money between the bills, the car wash and your collection. There is always one more car. Always another pack to open.
Collect, build and challenge
Discover 480 cards, find your favorites and build a deck with a personality of its own. Experiment with combinations and challenge the neighborhood's residents… and creatures you might have been better off avoiding. Your collection stays with you between runs. Every discovery opens new possibilities for your next duel.
The neighborhood changes with you
Behind familiar facades are stories waiting for someone to ask the wrong questions. Explore, meet the locals and follow clues into increasingly unsettling places. An aesthetic inspired by horror games on the original PlayStation brings life to a neighborhood that can feel welcoming by day and deeply strange after closing time.
Another run, other secrets
Try again with new upgrades and more possibilities for your business. Each run can bring new stories, mysteries and cards as you discover how much lies hidden behind your routine.
A personal note about the card artwork
Currently, the artwork for all 480 cards is AI-generated. I want to be clear about that and share my commitment to the future of Pack Rush. Right now, I cannot afford to commission illustrations for the entire collection. But I deeply value artists' work: I commit to putting part of the game's revenue toward hiring artists and replacing the illustrations for all 480 cards, one by one, with artwork they create. This will be a gradual process, with its pace depending on sales and the resources available. I cannot promise a completion date, but I can share the direction I want to take: for Pack Rush's growth to make it possible to pay for that artistic work and give it a central place in the game.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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