A card game about debt. Win two of three rounds — but every advantage is bought on credit, and the Ledger beside the board is checked on every single turn. Five factions, 247 cards, and a market that will happily sell you something you cannot afford.
Top matches
Match strength key:80+65+50+<50Dead Market
SteamAbout Dead Market
The market will lend you anything. It writes all of it down.
Dead Market is a card game about debt. You win a match by taking two of three rounds across three districts — but almost everything that wins a round is bought on credit, and the credit goes into a book that sits beside the board
for the whole match.
The Ledger is the second board. Up to five lines, each with an amount in souls, a timer in turns, and sometimes Interest. Both players can read both books. The timer counts down at the start of your turn and nobody else's, and
when a line comes due you either pay it or default.
Defaulting is a move, not a mistake. Sometimes it is the correct one: against a small penalty it is often right to refuse, and against a large cost late in a round you are already losing, refusing is simply cheaper. The game is built around that decision being genuinely open.
And the book has a floor under it. Take a sixth line while five are open and the line still goes in — but your oldest debt is called in that instant, whatever its timer said. A full Ledger is a loaded gun, and it is the most common way a new player loses a round they thought they had won.
Five factions, and each one uses the book differently
The Red Notaries — debt as a weapon. They put lines in your book and profit from them being there.
The Grave Sovereigns — the Tomb is a resource. They kill their own units to trigger Last Wills, then buy them back. Killing their units is doing them a favour.
The Candle Children — they Seal instead of killing, and they strike lines out of Ledgers. The only faction that reliably undoes debt.
The Hungering Deep — they do not eat the dead. They eat that anything ever lived. Emptying your deck is a real win condition, and what they take is gone in a way the Tomb never is.
The Free Mortals — numbers and refusal. Cheap bodies, wide boards, and cards that strike the opponent's book clean out of spite.
What is in it
It explains itself
A player's guide of 26 sections that is generated against the rules themselves, so it cannot drift from them. A round end that reads itself out — every effect that fired, one at a time, ringed where it happened. And a line under the board
at all times answering "why did that just happen?".
Accessibility
Colour-vision profiles, high contrast, UI scaling, large card text, reduced motion, screen-shake and flashing toggles, subtitles, sound-effect captions, mono audio, a high-frequency reduction and a night mode. Seven separate volume
buses. Everything that carries meaning carries it in more than one channel.
No account, no network, no telemetry
It is a single-player game. It collects nothing and sends nothing anywhere.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
All matches
Similar games to Dead Market
Finding similar games…







