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A hack-and-slash that fights on in your taskbar. Chibi heroes meet the enemy inside a thin strip parked at the bottom of your screen. All you do is swap the gear they picked up and respec their skills, whenever you feel like it. The rest happens in the corner of your screen without you.
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Match strength key:80+65+50+<50MindGate CornerGet
SteamAbout MindGate CornerGet
A hack-and-slash that fights on in your taskbar
Chibi heroes meet the enemy inside a thin strip. They kill it, gear drops, the next one comes. It runs whether you touch it or not. When you feel like it, open the dashboard and swap what fell. That is all there is to it.
Anywhere you want it, any size you want
Melt it. Forge it. Link it.
Ten equipment slots: Main Weapon, Sub Weapon, Helm, Body Armor, Bracers, Greaves, two Rings, Amulet and Charm. What rolls on them is random. Nothing you pick up goes to waste.
One stat is never enough
Cut your attack interval and it means nothing if each hit is light. Raise your crit rate and it means nothing while your crit damage stays where it was. Stack HP and you still fall if the incoming damage outpaces it. Power here shows up only when two or more things that are insufficient alone start meshing. Your gear screen always shows three totals — DPS, Sustain and Power. That is where you find out what isn't meshing.
Three layers decide your build
Vessels — hand a woken passive to someone else
Once a character's vessel wakes, they can lend a copy of that passive to one other character. The owner loses nothing by lending it. Whose vessel goes to whom? You can raise a character on the bench and send nothing but their vessel to the front. Once your three are picked, there is still a layer left to build.
COMBO
Every kill pushes your COMBO up; stop killing and it decays. While it climbs, the gear that drops gets better and the enemies themselves spawn faster. The better your party meshes, the faster the fighting in the corner of your screen goes.
Five classes
Swordsman, Archer, Gunner, Mage, Fighter. You start with one. Push through the stages and you get to choose who joins, up to three deployed at once. The front line holds, the back line fires. Skills trigger automatically in combat. More characters are planned, through in-game unlocks and DLC.
Free to play
The base game is free. DLC is planned for extra characters, support units and inventory space. New difficulty layers and level cap raises ship as free updates. It will not be pay to win. There are no ads.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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