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Merge-autobattler where every unit fights on two synergy fronts at once. Forge your own d12 of elements, roll it every round, and fuse creatures on a hex board. 13 types × 13 elements. Every element you apply is permanent — choose wisely.
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Match strength key:80+65+50+<50ELEMENTORS
SteamAbout ELEMENTORS
One unit. Two synergies. Zero take-backs.
ELEMENTORS is a creature-merge autobattler where every unit on your board counts toward two independent synergy axes at the same time: its creature type (Beast, Dragon, Insect…) and its element (Fire, Ice, Shadow…). 13 types × 13 elements, fully orthogonal — the same Dragon can anchor a Dragon build in one run and a Fire build in the next.
Your elements come from a die you built yourself
Before each run you forge a d12 elemental loadout: 8 faces you pick (repeats allowed), 4 rolled at random. Every round you roll two dice for free and stash the results — those are the elements you'll infuse into your creatures. And here's the catch: applying an element is permanent. That bare Beast becomes a Fire Beast forever. Commit early for tempo, or hold your stash for the perfect unit — every infusion is a small, irreversible bet.
Merge, cascade, dominate
A run is a gauntlet
Survive 30 rounds of escalating opposition: PvE creeps, mini-bosses and mid-bosses with guaranteed item drops, team snapshots to outbuild, and a finale that decides the run. Fights are fast by design — no unit shuffling, no 3-minute stalemates. Win the run and keep going in endless mode until your trainer falls.
Bend the dice themselves
Boss drops let you rewrite your loadout mid-run: reforge a face into the element you need, duplicate your best face, reroll the random ones, or slot in a Wild Face that becomes anything. Your d12 at round 25 shouldn't look like your d12 at round 1.
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