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Roguelite shooter for fans of Brotato and Balatro. Play as real street dogs who became legends. 60-second stages, 150+ cards, exponential builds, endless mode. 9 characters. 12 environments. A portion of every sale goes to animal rescue.
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SteamAbout Callejero
Laika was a stray from the streets of Moscow. She became the first living being in space.
Matapacos lived outside a university in Chile. He became an icon of resistance, known across the world.
Boji rode the metro and ferries of Istanbul every day for months. An entire city fell in love with him.
They started with nothing. They weren't supposed to mean anything. They became legends.
Callejero is a roguelite shooter built around those dogs. You play as them. Nine characters. Nine real stories. The city still doesn't want you here.
Fight back.
<br>THE LOOP
Roguelite action built on the DNA of Brotato and Balatro — tight timed combat, a deep card economy, and builds that start as nothing and snowball into something the game wasn't designed to survive.
DEEP BUILD CRAFTING
Five card families. 150+ cards. The card system rewards creative thinking and punishes autopilot.
Good Boy — shop upgrades that rewrite the rules. Cheaper cards. Better drops. Bigger rewards. Permanent for the entire run.
THE BUTTON
There's a button in every shop. $2 per press. Each press raises the danger level — permanently. Enemies get faster. Hit harder. Spawn more often.
You will have to press it. At higher levels, the kill quota is physically unreachable without it. The base spawn rate doesn't produce enough enemies. The math doesn't work. You must press the button.
The only question is: how many times can your build handle?
<br>NO CEILING
Win level 8 and the run doesn't end. It gets harder.
From level 9 onwards, enemy HP and spawn density escalate at a steeper rate. The game isn't designed to be survived on raw stats alone anymore. You need a build. A specific, intentional, interacting build — the kind where everything you bought was pointing toward the same strategy.
A complete bleed build at level 9+: Bite with four Protectors (8× bleed multiplier), Plague Dog Name Tag (every attack bleeds), Deep Wound (double bleed duration), Chihuahua applying the bleed stack to all eight attacks at once. The Rat King's 700 HP dissolves in seconds.
Without something like that, level 9 ends runs. With it, you start asking how far you can go.
There is no designed ceiling. The only end is you.
ZOOMIES
Kill enemies to fill the bar. When it's full, press Space.
Every enemy on screen takes massive damage instantly. Then you dash ten times across the arena — gold and cyan blur, collision disabled, hitbox live on each dash. Pure chaos. The kind of moment that makes a clip.
The bar resets after every stage.
Unless you're playing Hachikō.
<i></i>THE DOGS
Nine characters. Each one is a real dog — with an in-game biography based on their actual story, a unique passive ability, and an unlock condition that fits who they were.
12 ENVIRONMENTS
Each level draws a random environment with its own enemy roster, boss, and modifier that rewrites the rules for all three stages. You never know what's coming.
8 DIFFICULTY TIERS
The Collar system. Complete a run → unlock the next tier. Every tier stacks a permanent handicap on top of everything before it.
You choose your collar before the run. It stays with you.
<br>FOR EVERY DOG THAT NEVER MADE IT HOME
These dogs are real. Their stories are real. The game exists because they deserved to be remembered in more places than a Wikipedia article.
We're committing a portion of every sale to animal rescue — we'll name our partner organisation before launch. Not a vague gesture. A specific commitment, on the record, at launch.
Wishlist Callejero now and we'll notify you the moment it launches.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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