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A physics-driven RTS set in modern conflicts. Every jet, tank, helicopter, and missile is truly simulated — guided missiles can be evaded and misled. Plan operations from CENTCOM briefings, hand-pick your roster, bring every soldier home, and seize the oil.

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About Military Destruction: Shock & Awe

Military Destruction

Military Destruction: Shock & Awe video 1

About This Game

Command real machines. Fight real physics. Win perfect operations.

Military Destruction is a physics-driven real-time strategy game set in today's flashpoints — from the Persian Gulf to the Russian frontier to the Venezuelan coast. Every jet, tank, helicopter, drone, boat, and missile is a real simulated machine. Nothing is scripted. When a guided missile overshoots because you baited its seeker into a hard turn, that's physics — not animation.

It's All About Oil

Every operation in the campaign revolves around one thing: oil. Wreck enemy production. Seize the wells. Defend your own. One mission is a pure offensive strike — level the installations on Kharg Island and get out. The next is a full skirmish: eight oil wells, two players, one map — take control or lose the war economy.

Operation-Based Campaign

This is RTS but also every mission is a military operation, and the story unfolds as you take command of the army to exert control on the region.

Military Destruction: Shock & Awe video 2
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Receive your CENTCOM briefing: objectives, intel, rules of engagement.
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Build your roster. Many operations deploy with a fixed force you hand-pick before wheels-up: 1 jet, 3 Apaches, 1 destroyer, 4 Abrams, 12 MANPADS, 16 infantry, 2 artillery, 2 Humvees. Choose wisely — that's all you get.
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Some missions require you to control and secure oil installations. Build bases and use the oil to dominate the map. Command you army and conquer the map.
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Execute with precision — every unit matters. Lose a squad, and you may have to mount a rescue operation to bring your soldiers home.
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Chase the Perfect Operation: full objectives, zero losses. Your record follows you. The political cost of a failed operation may be too high in the public eye.

Your Eyes Are a Drone

There is no god-view. The camera is a physical drone flying over the battlefield. Hold a top-down orbit, dive low over the front line, chase a convoy — or lose it to a lucky hit, because yes, your camera can be shot down.

And there is no fog of war. Instead: a satellite map, your drones, and whatever your units can see. ISR is the game. If you don't have eyes on it, you don't know it's happening.

Firepower at Your Fingertips: F1–F12

Your most devastating assets live on the function keys — a strike system built for speed:

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F1 — Air Strike. Every press scrambles a jet with a full bomb load. Six jets on the tarmac? Press it six times.
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F2 — Artillery Barrage. Saturate the grid square with deadly long distance shelling.
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F3 — Cruise missile. Precision cruise missile, launched from offshore with deadly impact.
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F4 — Destroyer Cannon. Naval gunfire support on demand.
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F12 — ABORT. Recall everything. Instantly.
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Stack strikes, time them, chain them — or abort the whole package when the situation changes.

Real Physics. Real Machines.

Every vehicle runs on engineering-grade simulation:

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Jets fly with true aerodynamics — lift, drag, stall, and inertia.
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Helicopters answer to rotor dynamics, not waypoints.
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Tanks and Humvees have suspension, momentum, and recoil with every shot.
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Warships carry the mass and momentum of real vessels.
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Missiles are steered by real PID guidance — fly evasively and mislead them, and they will miss.

The result: emergent, unpredictable battles where tactics and physics — not scripts — decide who wins.

Explosions Like No Other RTS

A dedicated explosion and VFX pipeline delivers destruction on a scale RTS players have never seen. Fireballs, shockwaves, secondary detonations — every strike transforms the battlefield, rendered in a sharp, distinctive visual style that makes every screenshot look like a war photo.

Your Units Talk Back

A military radio system inspired by the golden age of Command & Conquer: Red Alert — modernized and dialog-rich. Pilots call out bomb runs. Tank crews confirm targets. Squads report contact, request evac, and let you know exactly how the operation is going. The battlefield has a voice.

Three Theaters of War

Fight across three distinct biomes:

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Desert — Gulf heat, oil fields, and open sightlines.
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Soviet Summer — forests, rivers, and Cold War concrete.
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Soviet Winter — the same front, frozen over. Snow changes everything.

Key Features

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Story-rich, operation-based campaign built around the war for oil — with CENTCOM briefings and rescue missions
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Hand-picked mission rosters or full base-building operations — both, like the classics did it
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Physical drone camera and no fog of war: satellite imagery, drones, and ISR decide what you see
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F1–F12 strike system: air strikes, artillery, Tomahawks, naval gunfire — and a full abort
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Engineering-grade physics for every unit: jets, helicopters, tanks, Humvees, drones, boats, missiles
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Missiles with real PID guidance that can be evaded and misled
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Best-in-class explosion and VFX system with a sharp, distinctive art style
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Dialog-rich military radio chatter on every unit
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Three biomes: Desert, Soviet Summer, Soviet Winter
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Base building, refineries, and oil control across land, air, and sea

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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