You are Talon-22, a combat clone printed this shift, and twenty-one of you didn't come home. A cel-shaded mech roguelite shooter: short, lethal squad battles through procedurally generated war-torn cities, against enemy squads that flank, suppress and hold the line. Die, and the next you deploys.
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Match strength key:80+65+50+<50Tin Coffins
SteamAbout Tin Coffins
WAKE PROTOCOL — LINE TALON, ITERATION 22.
You are a combat clone. Your body was printed this shift. The number on your hull is not a callsign. It is a version.

Tin Coffins is a cel-shaded third-person mech roguelite. You pilot a four-meter armored mech, infantry in someone else's war, through short, lethal missions in procedurally generated, war-torn cities, with three wingmates at your back. When you die, the war doesn't rewind. The front line keeps what you won and lost, the casualty board takes your name, and the next iteration of you wakes up to keep fighting.

A soldier in a suit, not a god

Enemies that fight as squads

Command a squad
Three wingmates fly with you. Ping a target or a position, or open the comms radial to tag, flank left or right, set overwatch, call them to follow or pull them out. They answer on the radio and move.

A war in motion

Listen to yourself
The iterations before you learned to leave things in the world, off the route, where the scrub can't reach: dead drops where earlier clones fell, and transmissions on a channel Command doesn't log. The messages in your journal are from you. Follow them if you want to know why you keep waking up.

The look
Hard-outlined cel shading over weathered military hardware: humanoid mechs at infantry scale, in a gritty near-future war.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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