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Launch a missile and thread it through tight obstacles as fast as you can to take out the target. A physics time-attack flight game — chase faster runs for more points— with a built-in level editor and Steam Workshop courses. For fans of Superflight and Clustertruck.
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Match strength key:80+65+50+<50Missile Game
SteamAbout Missile Game
You launch a missile and then have to keep it on course. It carries its own momentum, it wants to go where its nose is pointed, and it does not slow down for you. Thread it through tight obstacle courses, take out the target, and do it fast.
Controls that don't fight you
Flying in 3D usually means wrestling the camera and second-guessing which way "left" is. I've tried hard to avoid that. Steering is relative to how you're looking, so a direction turns the missile the way it reads on screen — no roll to untangle, and no brain-flip when the nose swings back toward you. Everything is rebindable, and it plays on keyboard or controller. The aim is simple: easy to pick up in a minute, worth a lot longer to master.

Fly it like a dart
The flight is almost entirely physics. Tilt off your line and the air pushes you back toward your nose just a little, so if you point your nose up at a small angle you can glide above the ground and not pancake — no thrust required.
Time is the score
There's no doom timer counting you down. Time is just the thing that matters: the faster you clear a course, the more stars you earn. Learn the route, cut the corners, find the line that shaves a second, then run it again. Instant restart means the next attempt is always one button away.
A few kinds of run
Boost, and mind your fuel
Give yourself a bigger challenge with limited fuel, or fly unlimited if you just want to flow. In limited-fuel mode the tank is real: burn too hard and the engine starts coughing, sputtering smoke, and finally cuts out — so every boost is a decision. With fuel on you also have to pass refuel points to keep going, which quietly turns the course into a route you have to nail. It's a mode, not a mandate; play it either way.
Build courses. Play everyone else's.
There's a built-in level editor: place blocks, targets, checkpoints, obstacles, and the launcher, then upload straight to the Steam Workshop. Subscribe to other people's courses and they show up in your game. There's always another track to beat.
Made to be replayed
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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