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Another world needed a hero. It got you instead! A long fantasy-idle RPG: climb the adventurer's guild from F-Rank to S-Rank, max your skills, clear 114 quests, discover 1,300+ items, hire companions, farm, craft, fight, and lots more! No pay-to-win, no in-game shop, no nonsense. Just gaming!
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Match strength key:80+65+50+<50Journeybound Idle
SteamAbout Journeybound Idle
Another world needed a hero. It got you instead: no gear, no coin, starting from the bottom with an F-Rank stamp on your Adventurer's Guild License. Journeybound Idle is a fantasy idle RPG about the long climb from being a F-Rank rookie to an S-Rank legend, one log, one ore, and one monster at a time.
There are no cheat powers in this new life of yours. Chop, mine, fish, and forage across wild territories. Smith, cook, fletch, tailor, and brew what you gather into gear worth carrying. Work the task board, slay enemies, pass promotion exams, and earn your way into deadlier territories. Queue up work while you watch, or let the game run in the corner of your screen using the desktop widget while you live your life. The Guild keeps the ledger either way.

The Adventurer's Life
***Message from the Developer***
Hello! I'm Nick, the solo indie developer of Journeybound Idle. I've spent an absurd number of hours designing and creating this game, and I couldn't be more excited to finally bring it to you. It's my first game, so I hope you enjoy playing it as much as I did making it.
I wanted to write a quick note about a few things. First, the positives: This game has absolutely no data collection or telemetry of any kind. I am tired of games taking and selling our data. I refuse to take part in such practices, so you'll notice my game has no need for a Privacy Policy. The same goes for having absolutely no pay-to-win microtransactions, forced time gating, or similar practices. You can just play the game, as it should be. My game has one optional Supporter Pack DLC, which only includes a UI theme and an alterative soundtrack. Many months ago, I considered launching in Early Access, but decided instead to spend many sleepless nights and bring you the entire, complete game from day one.
I also want to be upfront about the negatives. As a solo developer, I unfortunately cannot afford to hire artists or creators, so the media in my game is a mix of AI-generated and hand-edited/crafted. I would love to have my assets professionally made, but the cost of somewhere around two thousand icons, portraits, and other media assets would be far more than I can afford as just some guy working alone. I've done my best to create the best art and sounds with the tools I have access to, trying extremely hard to make things you will enjoy. If this game were to ever be successful enough, I'd love to hire professional artists one day to remake my assets (and for my future games). I thank you for your understanding, and I hope the game is good enough to get me there eventually!
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