Flotsam Front screenshot 1
Flotsam Front screenshot 2
Flotsam Front screenshot 3
Flotsam Front screenshot 4
Flotsam Front screenshot 5

Games Like Flotsam Front

Availability unconfirmed·PurityWorks·
View on SteamBuyChecking stores…

A real-time naval strategy game set in an alternate-universe archipelago. Design your own warships and aircraft, refine resources to fuel a war economy, then command fleets to launch carrier strikes, hunt submarines, and seize islands.

Top matches

Match strength key:80+65+50+<50
Finding similar games…

About Flotsam Front

Design every warship. Fuel an industrial war machine. Put to sea and take the archipelago. Flotsam Front is a real-time naval strategy game set in a procedurally generated cold-war archipelago. You take one nation and build it into a naval power. That means engineering your own warships, digging iron, oil and rare strategic metals out of islands other people also want, and sending fleets out to back up your claims. There's no scripted campaign and no victory screen waiting at the end. Every match starts on a new map with a new balance of powers, and the story comes out of what you and your rivals actually do.

Design every ship you sail

You don't pick from a stock ship list. You build the fleet yourself. Open the ship designer, lay out a hull, and fit it with the guns, missiles, torpedoes, armor, sensors and countermeasures you want, then name the class and send it down the slipway. Carriers and their air wings work the same way. When better technology comes in, you can pull an old class back into the yard and refit it instead of starting over.

A proper ship designer: pick the hull, weapons, armor and modules, then name and save your own classes
Design aircraft and carrier air wings alongside the ships
Refit existing classes as research unlocks better modules

Run a war economy

Every island sits on deposits: iron, nickel, cobalt and crude oil, plus the scarce strategic metals. Platinum, gold and uranium are the ones you'll fight over, and they cluster toward the middle of the map, right where it's most dangerous to operate. Survey them, mine them, refine the ore and crude into ingots, uranium rods and fuel, and keep power stations running so your factories, refineries and labs stay supplied. Money is Denarii, and it comes in from your cities and trade tankers. When you're short on something or sitting on a surplus, there's a live commodities Exchange where you can trade with everyone else in the game.

Seven mined resources and seven refined goods, all tracked on the server
Survey and work deposits, then pool the output across your islands
Power stations and a grid that keep factories, refineries and labs running
A live, player-driven commodities Exchange, plus escorted trade convoys

Fight in real time, above and below the waterline

Combat happens live, on a map that reads like a naval chart. Put point-defense and SAMs up to screen the fleet, fire cruise missiles over the horizon, and send submarines out to stalk enemy shipping. Launch strikes off your carriers, or send bombers in to flatten an island's defenses before you commit. Incoming missiles can be spoofed by flares, aircraft fight it out with guided air-to-air missiles, and a coast defended by fortresses, anti-ballistic-missile sites and gun batteries is genuinely hard to land on. Once you've broken it, put brigades ashore and take the ground.

Missiles, torpedoes, guns, submarines, carrier aviation and bombers
Layered defense: point-defense, SAMs, anti-ballistic-missile sites and fortresses
Flares, countermeasures and guided air-to-air combat
Amphibious landings and ground combat to take islands one province at a time

Build a nation, not just a navy

There's a whole state behind the fleet, and you build that too. Start by putting a nation together from a people and a government, both of which change how your economy, military and politics actually behave. From there you push a branching research tree through several tiers to unlock new hulls, weapons and doctrine, and you run the census, ministries and national profile as the country grows.

Point-buy peoples and modular governments that genuinely change how you play
A large research tree laid out in lanes and technology tiers
A full nation profile with census, ministries and doctrine

Diplomacy, the Senate, and the road to Imperium

You can court the other powers or crush them. Sign pacts and ententes, build alliances, or manufacture a reason for war and declare it on your own terms, with every conflict written into a public war ledger for everyone to see. There's also a Global Senate, where nations pledge, petition and vote by the weight of their populations. Whip the vote, work your way from directorate to sole director, and if you can hold the assembly, push for outright Imperium over it.

Pacts, ententes, alliances, truces and a public war ledger
A Global Senate with seat-weighted voting and shifting coalitions
Climb from directorate to sole director and on to Imperium

Run your own spies, and hunt everyone else's

Plenty happens off the board. Build up spy and counter-intelligence networks, recruit named agents, and send them on jobs that carry real difficulty and heat. Steal a rival's technology, rig a Senate vote, or sabotage their shipyards, all while your own counter-intelligence people are trying to catch theirs doing exactly the same to you.

Spy and counter-intelligence networks staffed by named agents
Operations with difficulty and heat that climb the more you push
Steal tech, rig votes and run sabotage, or catch the people who try

A living, contested world

You're never the only one playing. The AI nations run their own economies, design their own fleets, form their own opinions of you, and go to war when they've got a reason for it. Marauder bands hole up in the coves and prey on passing shipping. Random world events shake things up partway through a match. And there's always a loaded merchant convoy crossing open water somewhere. Raid one and it'll pay off, but you'll pick up a piracy record and a fresh enemy along with the cargo.

AI powers with their own temperaments that build, scheme and start wars they can justify
Marauder pirate bands and merchant convoys worth raiding
A catalog of random world events, so no two matches play out the same

Play solo or with up to 12

Play a skirmish against the AI on your own, or take the whole thing online with up to twelve players in one match. The same systems are there either way. If your connection drops, your seat is held so you can reconnect without losing your nation, and you can save a campaign and pick it up later.

Single-player skirmish against the AI
Online multiplayer for up to 12 players
Reconnect to a held seat, and save and resume campaigns

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

All matches

Similar games to Flotsam Front

Finding similar games…