A roguelike RPG inspired by Pixel Dungeon. Choose from 12 heroes, explore ever-changing dungeons, and master 130+ items that wear down with use. Every run is a test of combat skill, strategy, and knowing when to use what you've got.
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SteamAbout Dread Rune
A note from the developer
Dread Rune started life as a mobile game. The problem was, almost everyone who played it told me the same thing: "this feels like a PC game."
So I've brought it to Steam. Also for the selfish want of playing it on my Steam Deck.
This version includes improved post-processing effects, reworked character animations, and full Steam Deck support, plus a tonne of changes I've brought over from its sister game, Dread Protocol: improved dungeon generation, faster load times, and allies that now persist between floors, to name but a few.

It's not just about swinging your sword
Every run is different: twelve playable heroes, randomized levels and enemies, and over 130 items to find. Inspired by Pixel Dungeon, Dread Rune is a hack-and-slash on the surface, but the real game runs deeper. Winning is part skill and part knowing how to get the most out of what you find.
The scroll you saved. The rune you gambled on. The health potion you wasted early that now comes back to bite you. Knowing what you've found, and how to get the most out of it, is what separates a good run from a great one.
Item degradation...
Your gear wears down as you use it. I know it's not for everyone, but for me it's one of my favourite parts of the game, and it's really important to the core loop. It means your best weapon isn't a crutch you can lean on forever. You'll need to use the blacksmiths dotted around the map, or save your best weapons for boss fights and sticky situations.
Dread Rune includes
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