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Run a cursed guild like an understaffed HR department in this 2D roguelite autobattler. Hire desperate adventurers, assign lethal contracts, manage payroll and debt, and rewind the final year when the operation inevitably collapses.

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About Hazardous Employment

About This Game

Hazardous Employment is a darkly comedic fantasy guild-management roguelite where every contract is dangerous, every adventurer is replaceable, and payroll is somehow still your problem.

You are not the hero.

You are the person responsible for hiring the heroes, assigning them to catastrophically unsafe jobs, calculating whether their survival is financially convenient, and filing the appropriate paperwork when things go wrong.

Build a roster of desperate adventurers, equip them with whatever the guild can afford, and send them on increasingly dangerous contracts. Your employees may return richer, stronger, injured, traumatized, cursed—or not at all.

Manage the Guild

Recruit adventurers with different skills, flaws, personalities, and salary expectations. Assemble teams for each contract, balance risk against reward, and try to keep the guild solvent for one more week.

A legendary warrior may be perfect for the job, but the barely qualified applicant is significantly cheaper.

Make Bad Decisions Professionally

Every assignment forces you to weigh competing priorities:

Can you afford the right team?
Can you afford the medical bills if they survive?
Is the reward worth the likely casualties?
Does “dragon-resistant” mean anything legally?
How late can payroll be before morale becomes a security issue?

Success is not about saving everyone. It is about deciding which disasters the business can survive.

Live With the Consequences

Adventurers gain experience, suffer lasting injuries, form histories, and occasionally become valuable enough that losing them would be inconvenient.

Survivors can grow into trusted veterans. Fallen employees may leave behind heirlooms, debts, paperwork, and unusually specific workplace grievances.

Each run creates new stories from the recruits you hire, the contracts you accept, and the people you should never have sent into that cave.

Fail, Rebuild, Repeat

When the guild collapses under debt, death, or catastrophic mismanagement, the next attempt begins with new opportunities.

Unlock upgrades, preserve valuable advantages, recover heirloom equipment, and use everything you learned to make slightly more informed mistakes.

Features

A darkly comedic medieval management roguelite
Randomized recruits, contracts, injuries, and disasters
Persistent upgrades and progression between failed guilds
Adventurers who gain experience and develop lasting histories
Risk-versus-reward team building with limited money and equipment
Payroll, debt, morale, and mortality management
Dry bureaucratic writing applied to completely unreasonable fantasy situations
No direct combat—your weapon is administrative judgment

The guild does not need a hero.

It needs someone willing to sign the liability waiver.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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