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HELL DIDN'T CLOSE. IT EVOLVED. A fast, brutal retro indie FPS raised on the 90s classics: a 20-level campaign, 4 heavy weapons with alt-fires, 21 enemy types, colossal bosses, AI squadmates, permanent upgrades, skull keys and secrets. Completely free, no in-game purchases. Epic soundtrack!
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SteamAbout RIFTFALL
HELL DIDN'T CLOSE. IT EVOLVED.
Remember when shooters trusted you? No regenerating cover-crouching. No cutscene every two minutes. Just you, a shotgun, a locked door, and a colored skull key hidden somewhere behind an army of things that want you dead. Epic soundtrack!
RIFTFALL is a love letter to the golden age — DOOM, Quake, Unreal Tournament, Duke Nukem 3D — rebuilt with modern speed and zero modern nonsense. Sprint is your resting state. Double jump is your religion. Barrels explode in chains, heavy enemies burst into bouncing gibs, and when you rip through three enemies in a second, your squad calls out the MONSTER KILL like it's 1999.
No loot boxes. No battle pass. No crafting menus. Completely free, with no in-game purchases.

AN ARSENAL WITH A SECOND OPINION
Six heavy weapons. Every single one has a devastating alternate fire.
And when it all goes sideways: COMBAT DASH with invulnerability frames. Dodge through the fireball. Feel amazing about it.

20 HANDCRAFTED BOSS ARENAS. EVERY ONE A PUZZLE WITH TEETH.
This is the heart of RIFTFALL: 20 unique ending arenas — one for every level, each with its own cinematic fly-in, its own rules, and a boss you can't just shoot in the face. You have to OUTSMART them:
...plus the pyramid, the shark abyss, the colosseum, the skyhold, the neon district, the cavern, and the endgame arena waiting at the very bottom of the campaign. Struggling? Your squad will radio you hints — some helpful, some suggesting you call 911.

30+ ENEMY TYPES. EVERY ONE FIGHTS DIRTY.
Enemies patrol before they spot you, dodge, dig, deploy, and swarm — no frozen rooms full of target dummies.
And then the ground shakes: GIANT ROBOT SPIDERS, TOWERING TRIPOD WALKERS and COLOSSAL DESERT SAND WORMS — building-sized machines that turn whole levels into boss arenas.

BOSSES WITH NAMES YOU'LL REMEMBER
Every level ends in a boss fight at the Rift Gate. The milestones you won't forget:
Late-game bosses shift phases — the Rift Tyrant style hits 48% health, announces RIFT PHASE, and comes at you faster and meaner.

20 LEVELS. 6 BIOMES. SKULL KEYS.
A full single-player campaign from EMBER GATE to RIFTFALL PRIME: burning citadels, frozen vaults, neon war zones, dead wastelands, jungle hells, dune seas — and side trips to a haunted manor, a Mars colony, a storm-wrecked lighthouse and a wild-west canyon. Every level is six sectors of forward pressure — find the RED, BLUE and YELLOW SKULL KEYS, open the gates, kill the boss, reach the Rift Gate, extract.
Each level hides a landmark set-piece: a rocket launch silo, a crystal cavern, a UFO discovery lab, a giant pyramid, an arcing server room, an alien core. Moving platforms, lava crossings and elevators keep your double jump honest. Layouts are seeded and procedural — replays never feel identical, and hidden DROP CREDITS reward players who check behind the crates. Smash the scenery while you're at it — cryo capsules, snowman statues, cactuses, windmills and market stalls all come apart in real physics.

YOUR SQUAD HAS YOUR BACK (AND JOKES)
Deploy up to four AI marines — ROOK (rifle), VIPER (scatter), HEX (minigun) and NOVA (grenadier). They hold formation, call out threats by direction, celebrate your multi-kills, and cover you when it goes wrong. When one goes down, hold E and drag them back into the fight. Drop below 30% health and reinforcements HALO-drop in by parachute.
Over 500 fully voiced radio lines — tactical chatter, boss warnings, arena hints, last stands, idle banter, genuinely terrible dad jokes, and death lines like "I will be back. Terms and conditions apply."

22 PERMANENT UPGRADES. THREE TREES. YOUR BUILD.
Bank drop credits between missions and spend them across:
Multi-rank, and progress persists forever. Go glass-cannon railgunner, unkillable brawler, or squad commander — your call.
RAGE MODE
Low health isn't a death sentence — it's a damage bonus. Drop below 30% and RAGE MODE ignites, scaling your damage up to 1.75× the closer you get to death. The classics taught us: the correct response to almost dying is killing faster. Bullet time on low health!

FEATURES
THE BREACH IS OPEN.
Go make hell regret it.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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