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Skate across an ocean of living concrete. TUPILAK is an action-arcade roguelike where you surf the waves of a dying world, chain air tricks for style, and rain homing daggers on the bone-and-hate creatures erasing it. Cross the static. Take your city back — one run at a time.

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About TUPILAK

Skate on an ocean of concrete. Trick in the static. Fight what's left with light.

TUPILAK is a fast, stylish action-arcade roguelike where skateboarding is the combat. The ground beneath your board is a rolling sea of living concrete — read the swells, pump for speed, launch off the crests, and chain tricks in the air while a halo of homing daggers tears through the swarm. Land clean, keep your style burning, stack modifiers, survive as long as the world lets you.

Something broke this place. The concrete remembers. The things that live in it don't want you here.

RIDE A WORLD THAT REMEMBERS BEING ALIVE

No flat ground, no rails, no ramps — the streets themselves are the wave. Real-time wave simulation keeps the surface rolling under your board at all times. Carve the faces, powerslide through the troughs, time your jumps off the peaks. Reading the sea is the skill ceiling, and it's high.

STYLE IS SURVIVAL

Every jump is a choice: flips, spins, and grabs feed your style meter — sloppy landings drain it. And air time isn't just for show: your daggers reload while you fly. The longer the combo, the harder you hit. Skate well or die tired.

LIGHT AGAINST BONE

A crescent of magic daggers orbits your board, soft-locking onto anything that moves. Kill, collect the gold, and roll for modifiers mid-run: extra blades, faster draws, ricochets that leap between enemies, and elements that drain life, explode, or chain lightning through the pack. No two runs stack the same.

KNOW YOUR ENEMY

Pawns — relentless bone-and-hate hunters that never stop coming
Bombardiers — mage-like conjurers that rain coordinated mortar barrages on your line
Spawn Pods — pulsing growths that breed enemies in waves. Crack one open early and claim the gold of everything that never got to be born

A TRANSMISSION FROM A DEAD CHANNEL

The whole game is a broadcast leaking through the wall: static skies, VHS grain, white-on-blue monospace, synth bleeps. Between runs, tune into The Record — recovered fragments of the world before the fall. Notices, complaints, shopping lists, confessions. The people who lived there. The walls that still say we were here.

Some worlds don't end. They just lose their signal.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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