The tower fell sideways, not down. Smash through the wreckage floor by floor, load up on drills and charged runestones, and find out why the wizard who built it still hasn't woken up. An Incremental brick-breaker game with Ducks, Wizards and Magic.
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Match strength key:80+65+50+<50The Tower That Fell Sideways
SteamAbout The Tower That Fell Sideways

Eight regions. One very fallen tower.
Gilbrick the Great was trying to build a tower tall enough to touch the moon. Whatever went wrong with the spell didn't just stop the tower, it knocked the whole thing over sideways and buried eight regions under enchanted brick. The Wreckers' Order marched in after him, and never marched back. They left a trail, though.
You wake up somewhere in the wreckage with no memory of who sent you, and only one very literal way forward: down.
Break bricks by hand, then automate it with automatic drills that keep digging even while you're away

What you're actually doing
Breaking brick is the whole job. Smash through a layer and a new one grows in underneath it. Spend what you dig up on talents that hit harder and drills that dig faster. You go from swinging at bricks by hand to running a floor full of drills, commanding an army of critters, writing on mysterious runes and somehow are even able to command the ... moon? 🌗
These are just examples, there are many other unlocks to discover. Grow the strength required to find a way to wake Gilbrick.
Spend brick on a talent tree per region, plus global talents that carry across all eight

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