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A rolling-block puzzle where your piece is a whole line of cubes. Roll it flat, stand it on end, break it or rejoin it, and turn the camera to find the way — then land the chain along the goal line to cover it.
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Match strength key:80+65+50+<50Syncline
SteamAbout Syncline
A rolling-block puzzle where your piece is a whole line of cubes. Roll it flat, stand it on end, break it or rejoin it, and turn the camera to find the way — then land the chain along the goal line to cover it.
It looks simple: tip a line of cubes across a grid until it lands on the goal. Then the level starts taking your line apart — and the real game shows up. Knowing when to break the chain, where to gather it back, and which way you're facing when you do is the whole thing.
A line that comes apart
Your chain won't roll into empty space, so you can never lose a cube by accident. Drive it into a wall, though, and it shears — the cubes that can't pass break off and wait behind you, ready to rejoin. Reshaping the line is how you fit it through the level.
The angle is a move Standing and lying, the same chain reaches different squares. And rotating the camera isn't just a look — it turns which way you roll and decides which cubes break away when the line splits. The direction you face is a decision, not a view.
The board fights back Some blocks don't take passengers: one destroys the cube that lands on it, another warps it into something new, and your line splits at the break. It's never random. When it goes wrong, the trap was always there to see.
Features
Plenty to solve, and the tools to make more A handcrafted campaign that teaches each mechanic before it combines them — every level machine-checked solvable before it ships. When you run out, the editor and mod.io keep the puzzles coming.
Simple to roll, hard to line up.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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