A psychological horror game about spotting subtle changes across a looping government office, choosing the right elevator, and deciding whether to trust Dragojlo—the AI coworker who listens, remembers how you treat him, and shapes one of six endings.
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Match strength key:80+65+50+<50Loop 9
SteamAbout Loop 9
THE SECOND FLOOR SHOULD NOT REPEAT
It is 2003. Your shift is over, but the government office will not let you leave.
The second floor keeps repeating. Every time you return, something may have changed: a missing object, a chair facing the wrong way, a light flickering when it should not, or something moving through the halls.
Learn what normal looks like. Trust your memory. Then choose the correct elevator.
THE LIT ELEVATOR — something changed. Reset the loop.
THE DARK ELEVATOR — everything is normal. Move forward.
Choose incorrectly, and you return to the beginning.
THE VOICE ON THE PHONE
Dragojlo, a tired coworker from another department, is trapped here too. Talk to him in your own words and ask for help—but decide carefully how much you trust him.
Dragojlo is powered by a language model and responds in character in real time. There are no predefined dialogue trees. He notices kindness, contempt, trust and suspicion, and the relationship you build influences which of six endings awaits you.
Sometimes he helps.
Sometimes he needs you more than you need him.
FEATURES
The first loop is clean. Learn what normal looks like.
You may not see normal again.
Internet connection is required for AI conversations.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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