







You are a black stick figure with a cape and a whole white-paper city to protect. Fly, swing and wall-run between the rooftops, punch walls into rubble, and answer the town's calls — from bag thieves and burning flats to meteor storms, tornadoes and a man made of ink.
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Match strength key:80+65+50+<50Stick Hero: The Beginning
SteamAbout Stick Hero: The Beginning
A little hero. A whole city.
You are a black stick figure in a city drawn with pale grey surfaces and heavy ink lines. It has markets, cafés, rooftop gardens, railways, rivers and a few hundred people enjoying an ordinary day — right up until something goes wrong. And it does. Constantly. Stick Hero is an open-world superhero game about movement, destruction and being genuinely useful to the people who live here.
Move like you mean it
Traversal comes first. Every rooftop is a launchpad.
Fly fast enough and you stop going around buildings. You go through them.
A city that actually breaks
The world is built from modular pieces on a grid, making destruction real rather than decorative. Punch a hole in a façade and you will see the concrete sections and rebar inside. Knock out enough of a building’s ground floor and the structure collapses in on itself, storey by storey, filling the street with dust.
Fight with your hands — and everything else
Use four-hit light attack chains that branch into heavy finishers. Counter attacks, dodge incoming strikes and fill your Focus meter by varying your moves. Grab an enemy, charge your throw and send them through a wall in a spray of black ink. Lift a car at full strength and use that instead. Then there is the Black Market: eleven purchasable powers, including Gravity Well, Laser Eyes, Twister, Faultline, Meteor Crash, Rocket Strap and Pocket Singularity — a power that eats the street beneath it. There are twenty-nine power actions in total, and every one can be rebound.
Two cities. Endless trouble.
Stillwater is the story city. Explore fountain plazas, Old Town markets, a cathedral, a clock tower, a hilltop citadel, river bridges and industrial yards. It is home to the six-chapter campaign, A Bit of a Mess — following a silent hero with an absurdly long to-do list and an investigation into Mr Ink’s mysterious spore pods. What begins with a stolen bag escalates into three boss fights and one distinctly undignified surrender. Infinite World is the endless city: a seeded, streaming grid filled with avenues, districts, parks and a waterfront. Enter your own city seed or roll a new one. Each world keeps its own hero and includes three save slots.
The town calls. You answer.
Patrol long enough and the city will find work for you.
A town worth protecting
The people of Stillwater follow their own routines. They garden, stock market stalls, open shops, take breaks and head home at night. They greet each other, ask for directions, read posters and photograph sculptures. Witnesses may wave after you save someone, then return to their ordinary day. Discover sixty-four hand-drawn graffiti pieces, explore a hidden gallery of framed murals, help with twelve everyday jobs and experience a full day cycle from bright noon to a grey evening.
Your hero. Your look.
Create a hero that feels like yours. Mix and match hair, faces, outfits, capes, gloves and boots. Choose a chest emblem or draw your own. Save up to six named outfits and preview them running, gliding and flying. Earn more customisation pieces by answering the city’s calls.
The look
Flat grey surfaces. Heavy ink outlines. Permanent fog. The entire city feels like a drawing you can fly through. There is no colour in the world — only in the interface. Black stick figures remain black, even in direct sunlight. Keyboard and mouse support.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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