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In Fantasy Siege, you take control of one of several unique fantasy races. Each race has its own units, heroes, buildings, spells, technologies, and other upgrades that will allow you to defeat your enemies in matches for up to 4 players. The game is an auto-battler.
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SteamAbout Fantasy Siege
In Fantasy Siege, you take control of one of several unique fantasy races. Each race has its own units, heroes, buildings, spells, technologies, and other upgrades that will allow you to defeat your enemies in matches for up to 4 players. The game is an auto-battler. Your task isn’t to micromanage units, but to develop your base and choose the right upgrades. Each unit has its strengths and weaknesses, and using them correctly will help you gain an economic and military advantage over your opponent.
CHOOSE YOUR RACE
Five races, each with a completely different army, economy and feel. Three are playable right now, with more in development.

Kingdoms — Discipline and steel
Shieldmen, spearmen, knights on horseback, crossbows, cannons and battle mages, backed by priests who keep the line alive. The most flexible race in the game: strong armour upgrades, cheap technology, straightforward economy.


Demons — Burn it all down
Imps, hellblades, fire throwers, succubi and hulking hell beasts pouring out of the Hell Gate. Demons trade safety for raw damage.


Undead — Numbers that never stop coming
Skeletons, zombies, ghouls, banshees and liches, led by necromancers who turn the dead into more dead. The Undead flood the lanes and win by attrition.


Forest Wardens — coming during Early Access

Greenskins — coming during Early Access

GAMEPLAY
Build your base. Space is limited, so every plot is a decision:
Fight over the lanes. Your units march along lanes toward the enemy fortress. Flag points across the map decide who pushes where — and taking one hands you the neutral buildings around it: gold mines, essence mines and healing stones. Map control is economy.
Upgrade constantly. Attack, armour, damage type resistances, unit technologies, fortress tiers, hero abilities. An upgraded basic unit beats an un-upgraded elite one — knowing when to tech and when to build is the whole game.
Lead your heroes. Each race has its own heroes with their own abilities that level up during the fight and can swing a losing lane alone.

HEROES
Every race fields its own heroes — unique champions with their own abilities that grow stronger as they fight. A well-timed hero can hold a collapsing lane on its own, and when one falls it returns to your fortress to recover instead of dying for good.

PROGRESS
Every battle you play earns experience for the race you played — win or lose, though winning pays a lot more.
That experience levels the race up, and every level permanently unlocks something new for it: a new training building and the unit it deploys, a new special building, a new spell, or a new technology upgrade. A level 1 race fields a bare-bones army. A level 10 race has its cavalry, its mages, its temples and its most powerful technologies available.
Progress is tracked per race — levelling the Kingdoms doesn’t level the Undead.

CREATE YOUR OWN RACE
Once you’ve levelled two races high enough, you can fuse them into a custom race of your own.

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