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Temporal Anomaly Bureau is a puzzle game about evidence that does not belong. Investigate scenes, spot anomalies of era, profession, and technology, connect clues, and file cases across four gameplay modes.

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About Temporal Anomaly Bureau

Enter the Temporal Anomaly Bureau and become an investigator tasked with documenting evidence that should not exist in its current context.

In seemingly ordinary homes, public spaces, workplaces, and specialist facilities, find objects and behaviors that do not belong to their era, professional workflow, or technological implementation. Observe each scene, identify suspicious evidence, determine why it is anomalous, and assemble the clues into a complete case dossier.

The full game is planned to include:

• 200 main campaign cases across 10 chapters, with 20 cases per chapter

• 100 standalone challenge cases

• Four gameplay modes: Single Anomaly, Single Anomaly with Plausible Decoys, Evidence Chain, and Multi-Anomaly Sweep

• A progression from familiar everyday scenes to more complex professional workflows, public infrastructure, production, logistics, and specialized investigations

• A wide range of Era, Profession, and Technology Anomalies

• More complex evidence relationships, multi-area observation, and investigative reasoning

• Case dossiers, hint tools, and the Investigation Lens

• English and Simplified Chinese interface support

Every case asks you to compare, connect, and reason—not simply click the most obvious object. An anomaly may be hidden in the limitations of a historical method, the misapplication of a professional workflow, or the implementation rules of a modern device. One object alone may not tell the whole story. Only by connecting the evidence can you identify the true cause and close the case.

Challenge Mode is planned to unlock after completing the first 20 main campaign cases. Once unlocked, the full library of 100 challenge cases will become available.

The full game is still in development, testing, and review. The final case count, presentation, and some features may change.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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