A short story-driven horror game with a worn VHS finish. Move into the last house on Sycamore Street, unpack, meet the neighbor, and find out why the dog won't go near the attic. After dark, hide in the wardrobe, watch through the slats, and try to get a phone signal.
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Match strength key:80+65+50+<50Sycamore End
SteamAbout Sycamore End
The rent was cheap, the street was quiet, and the attic was supposed to be empty.
The house at the end of Sycamore
You're Riley. New town, new keys, a van full of boxes and a dog named Bean. Day one is unpacking: find the fuse box, figure out the stairs, wave back at the neighbor who's a little too curious about your attic. By the time the sun goes down, Bean won't stop barking at the ceiling. Sycamore End is a short, story-driven first-person horror game told in chapters, watched through the soft rot of a worn VHS tape.
What you'll do
The tape
Everything plays back the way it would on a shelf-worn cassette: grain, tracking wobble, colors gone slightly wrong. There's no smartphone and no waypoint. If you want to know what's knocking above the bedroom, you climb up and open the hatch yourself. Sycamore End is made by one person. It's an evening of horror with no padding, best played at night with headphones. Contains jump scares.
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