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A driving survival game with real drift physics and deep tuning. Your car is your life: read fault codes with an OBD scanner, clear them to limp on, cut systems for power. Run the highway where the dead are just bad weather - or hit 20-player drift servers. Built by a real mechanic.
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Match strength key:80+65+50+<50LIMP MODE
SteamAbout LIMP MODE
Your car is in limp mode. So is the world.
LIMP MODE is a driving survival game about one thing: keeping a broken car alive. The handling leans simulation, the tuning goes deep, and the road does not care. Fuel is your run timer. Every stop for gas, parts or loot costs you something. And when the engine light comes on, you don't pray — you plug in a scanner.
Driving that takes itself seriously
This is a driving game first. Slip-based tire physics, weight transfer, and drift behavior tuned by a real-life drifter and former tuning shop operator. If you can hold a slide in a sim, you'll feel at home here — and when the road gets ugly, a clean powerslide is a survival skill.

Drift servers — 20 players, your cars, your tracks
A second multiplayer mode next to co-op. Open the server browser, join a public drift session or host your own — private if you want it.

The diagnostic scanner is the weapon
Designed by a working car diagnostics technician, the OBD tester is the heart of the game:
Every intervention is a decision with a cost. Never a no-brainer.
Tuning like in a real shop
Mechanical parts, software stages and body kit — lift kits, wheel and track-width setups, paint, tint, and pieces you'll be glad you bolted on when the horde closes in. Built by someone who ran a tuning shop for a living.
Your cars are really yours
A personal garage that follows you across every mode: your own cars, each with its service book and odometer. Damage, tuning, mileage — it all travels with the car, no matter whose game you're in. Find a car in the world, register it, and it's yours for good.

A car that breaks like a real car

The dead hold the cities
Out on the highway the dead are just the weather: strays around wrecks, shapes in the headlights. The infected cities are another story — that's where the hordes are, and that's where the best loot sits. You decide when the reward is worth driving into the storm.
Why you're driving
Your grandfather is 1,000 kilometers up the highway, and the phone only works sometimes. One broken car, one long road, and a reason to keep the engine alive.
One world per save — your wrecks wait for you
Death ends the run, not the world. You wake up at your base; the same highway is still out there, with every stripped container and every car you abandoned at kilometer 40. Walk back, drive back — or let it rust.
Co-op for up to 4 players
Run the highway with friends: one drives, one rides shotgun with the scanner, everyone fights. Runs start at the host's base — so they'll see what you built.
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