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Drive a dying car down an endless zombie highway. Sim-style handling with real drift physics, deep tuning, and an OBD scanner as your key tool: read faults, clear them to limp on, cut systems for power. Build your own test track, then head out. Solo or 4-player co-op. Made by a real mechanic.

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About LIMP MODE

Your car is in limp mode. So is the world.

LIMP MODE is a top-down zombie survival roguelite about one thing: keeping a broken car alive on an endless American highway. Fuel is your run timer. Every stop for gas, parts or loot is a fight. And when the engine light comes on, you don't pray — you plug in a scanner.

The diagnostic scanner is the weapon

Designed by a working car diagnostics technician, the OBD tester is the heart of the game:

Read fault codes — know exactly which part is failing instead of guessing.
Clear faults — the limp mode gamble: the car runs again NOW, but the fault comes back, and the intervals get shorter every time.
Disable systems — software tuning with a price. Kill the cat for more power and flames from the exhaust… and every zombie nearby hears it.

Every intervention is a decision with a cost. Never a no-brainer.

Driving that takes itself seriously

This is not a zombie game with cars glued on. The handling leans simulation: slip-based tire physics, weight transfer, and drift behavior tuned by a real-life drifter and former tuning shop operator. If you can hold a slide in a sim, you'll feel at home here — and if a horde blocks the highway, a clean powerslide is a survival skill.

Your own test track

Behind your base sits a proving ground with a track editor. Lay out your own course, shake down a fresh build, dial in the setup — then take it onto the highway where mistakes cost more than lap time. Every time you make it back, the track is waiting for the next build.

A car that breaks like a real car

Four consumables: fuel, oil, coolant, battery charge.
Parts wear out, take damage, can be stripped from wrecks — used parts come with used condition.
Hit a rock and crack your oil pan? It drips in real time, leaves a slick under the car, and the puddle on the road is slippery.
No radiator? Fine — until the temperature gauge says otherwise.
Weak battery, horde incoming, key turning slowly: that sound is the whole game in one moment.

One world per save — your wrecks wait for you

Death ends the run, not the world. You wake up at your base; the same highway is still out there, with every stripped container and every car you abandoned at kilometer 40. Walk back, drive back, or send the tow truck — or let it rust.

Build up your base and fleet

Money and found cars persist between runs. Grow a fleet, repair and tune your keepers, decorate the workshop, and start every run a little stronger.

Co-op for up to 4 players

Run the highway with friends: one drives, one rides shotgun with the scanner, everyone fights. Runs start at the host's base — so they'll see what you built. Or get your crew together and get some tandems going on the race track.

Tuning like in a real shop

Mechanical parts, software stages and body kit — lift kits, wheel and track-width setups, paint, tint, and pieces you'll be glad you bolted on when the horde closes in. Built by someone who ran a tuning shop for a living.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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