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Turn one 2D character image into animated sprite sheets and a skeletal 2D character for Spine or DragonBones. Use your own art, or create the image in the app. Motion comes from a built-in library or your own clips. Runs entirely on your machine.
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Match strength key:80+65+50+<50Donatello
SteamAbout Donatello
From a Drawing — or a 3D Model — to an Animated 2D Character
Donatello is a local desktop studio that turns characters into animation-ready 2D skeletal assets for Spine and DragonBones — completely on your machine, with no cloud uploads and no subscriptions. You can start from a single 2D image. Feed it a concept sketch or a piece of key art and Donatello builds a 3D character from it on your own hardware, then converts that into a cut-up, bone-driven 2D rig. Already have a rigged 3D model? Bring it and skip straight to the conversion. Either way you finish with sprites, a bone hierarchy and animations that drop into Unity, Unreal Engine, Godot, or any engine with a Spine or DragonBones runtime.
How It Works
Key Features
100% Local & Private: Everything runs on your workstation. Your models, reference images and generated assets never leave your machine.
Built for Game Developers & Technical Artists
AI workflow
Donatello uses AI to automate tedious work. Image-to-3D reconstruction and automatic segmentation are fast starting points; results vary by character complexity and will often benefit from manual review and small touch-ups.
System Notes
The core 3D-to-2D workflow runs on any supported machine. AI features (Image-to-3D, auto-rigging) require additional hardware — see System Requirements below. AI models are downloaded on first use and cached locally; they add between 2 GB and 15 GB to your disk usage depending on which models you activate.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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