Indoor Football Manager 2 screenshot 1
IFM2 Trailer
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September 2026·Statline Studios·
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Indoor Football Manager 2 puts you in control of an 8-on-8 indoor football team. Design your own plays, call them yourself or let the sim engine handle it, and manage a league solo or with friends — no account, no server, no live-service strings attached.

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About Indoor Football Manager 2

Indoor Football Manager 2 is a deep, offline-first sports management sim built around one

authentic indoor football ruleset — narrow 10×10 uprights, drop kicks, the rouge, 8-on-8

rosters, and all. You're the GM and head coach: build a roster, install a scheme, and either

simulate your season or step onto the field yourself and call every play.

Where most management sims stop at spreadsheets, IFM2 gives you a real playbook designer 

draw your own formations and routes, assign individual roles to all 8 defenders, and watch your

custom plays actually get called by the AI during simulation. Free agents don't chase the

highest bidder either — they weigh location, your team's winning culture, the role you promise

them, and their own happiness, so overselling a depth-chart spot to close a deal can come back

to bite you months later when they walk in free agency.

Run one league solo against the AI (with a Sandbox Mode that hands you every team at once), or

bring a group of friends in as a full multiplayer league — no dedicated server required. Every

league lives in a local save file that syncs between managers via a join code, either by

hand-off or through the game's own file-sync service.

Key Features

League Creation & Structure

- Fully configurable league setup: 6–36 teams, 1–2 conferences, up to 4 divisions each, 8–16

  game seasons, 3/5/7/9-round drafts, snake or linear draft order, adjustable roster sizes and

  position minimums.

- Reshape the league anytime — rename/add/remove conferences and divisions, realign teams,

  expand with new franchises, or contract existing ones.

- Sandbox Mode for solo players who want to run every team at once instead of just one.

- CSV roster import for bringing in your own custom player data.

Draft & Roster Building

- Drafting is optional, disable it for a more authentic indoor football experience.

- Snake or linear draft order across 3–9 rounds, with a full Draft Pick Matrix showing who owns

  every pick, this season and beyond, including traded picks.

- 50+ generated attributes per player, plus personality, preferences, and development traits

  (superstar / star / normal / slow) that shape long-term growth.

- AI Manager Roster toggle automates injury management, compliance fixes, and post-draft/

  signing roster trimming for any team you don't want to micromanage.

Free Agency & Trades — personality, not salary cap

- No cap, no contracts beyond one year — players choose teams based on fit: location, winning

  culture, promised role, and team reputation.

- A persistent happiness system tracks whether you honor the role you promised a player;

  happiness drives retention when their deal expires.

- Full trade system with commissioner approval in multiplayer (instant in single-player) and a

  Transactions log of every completed move.

- AI Trading can be enabled or disabled during league creation or after at any point. AI Trades

  are also affected by AI Difficulty when creating a league.

Coaching Staff

- Every team fields a three-person staff — Head Coach, Offensive Coordinator, Defensive

  Coordinator — each generated with 7 rated attributes, a preferred scheme, a salary, and (for

  the Head Coach) a career win-loss record.

- Coaches have their own scheme comfort — deviate too far from a coordinator's preferred style

  with your gameplan and Scheme Fit suffers, a real incentive to hire staff that matches the

  identity you want to run.

- Hire and fire freely from a league-wide Coaches pool, or poach a rival's coordinator with a

  salary offer he'll actually weigh — his current team gets one chance to match it before he

  walks as your new Head Coach. Toggleable independently if you'd rather leave staffing alone.

Team Finances & Arenas

- Every team has a home arena — capacity scaled to market size, with a customizable name and

  photo — and draws real game-day attendance driven by your record, fanbase strength, and the

  ticket price you set.

- Ticket pricing is a genuine lever: price too high and the building empties out, too low and

  you leave gate revenue on the table. Gate, concessions, and advertising all accrue into a real

  season-by-season cash balance.

- Cash balance weighs payroll — player salaries and coaching staff alike — against revenue and a

  flat annual league fee. A full master switch if you'd rather manage football, not a budget.

Custom Playbooks

- Visual offensive playbook designer — place personnel, draw routes, assign blocking, tag plays

  as run/pass; minimum 15 plays across 3+ formations to activate.

- Defensive playbook designer — assign all 8 defenders individual roles (rush, contain, man,

  deep zone, flat zone, blitz, QB spy) with realistic indoor-football rush limits enforced live.

- Deep gameplan controls layered on top: offensive/defensive style presets, tempo, aggression,

  13-situation run/pass and man/zone tendency sliders, 4th-down and field-goal logic, clock

  management, timeout usage, and receiver target distribution.

Play It Yourself, or Simulate It

- Simulate a single game or a full week instantly, then dig into a full box score and

  play-by-play.

- Or play any current-week game interactively — call your own plays and defenses, manage the

  clock and timeouts, make onside-kick and 2-point/drop-kick decisions, and watch live formation

  diagrams update play by play.

- Run standalone scrimmages between any two teams anytime, with a full boxscore breakdown,

  without touching the standings.

Stats, Awards & History

- League, conference, and division standings; league leaders and team stat rankings; per-player,

  per-game stat lines.

- Full season awards — MVP, OPOY/DPOY/SPOY, Offensive & Defensive Rookie of the Year, Head Coach and Assistant Coach of the Year as well as weekly Player of the Week honors.

- All-League/Conference honors for the top players in the league at their respective position.

- A History page preserving every past champion, award winner, and season result.

- An auto-generated League News feed — game recaps, trades, injuries, clinches, retirements,

  and more, filterable by category.

Multiplayer, Without a Server

- Every league is a single local save file — no account, no forced online connection for

  single-player.

- Multiplayer leagues sync via a join code: send a League File by hand or let the game's

  file-sync service handle it, then pull updates in-place anytime with Sync League File

  without re-importing from scratch.

- Commissioner and co-commissioner roles, per-manager logins, and restore points for rolling

  back a league (commissioner-only in multiplayer, to keep everyone's synced copy consistent).

Quality of Life

- Restore points/snapshots you can create anytime or automatically each season, for safely

  testing out risky trades or decisions.

- In-app Help Center and Patch Notes, dark/light theme, and a built-in Contact Us form for

  feedback and bug reports. *Note some features may require an internet connection to work appropriately. Multiplayer can be played without an internet connection by providing the league and team files manually.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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