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Zala is a roguelike about breaking bricks and catching thousands of gold coins. Combine 100+ game changing upgrades, destroy 1000+ unique stages and fight powerful bosses made of curse bricks. Make the right choices and you'll swim in gold.
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SteamAbout Zala
Approachable gameplay
Zala combines the simplicity of breakout with the depth of a rogue-like. You start small, with a paddle, ball, and some bricks to break. Every brick releases coins when broken. You need to catch the coins with your paddle.
Each coin you catch gets you closer to leveling up. Once the first level is cleared, you'll see a level up screen where you can pick the offered upgrades or not. Some upgrades make the game easier, some help you get more coins by boosting your combo.
The combo is the number of coins per bricks. It grows by one with every brick you break. Some upgrade will make it grow much faster, but will also add a condition to bring it back to one. Don't be too greedy.
Speaking of greed, don't drop the ball while chasing coins, you start with just one life.
100+ game changing upgrades, millions of combinations
Some upgrades go really well together, here are some examples of powerful upgrade combinations :
Scary bosses and mysterious curse bricks
Every four stages, you'll meet a boss. Instead of gold bricks (that give 10x more coins), it will have red bricks (that destroy your combo on touch). It will also have a random curse brick. Curse bricks have a variety of adverse effects. You need to break them to lift the curse. There are 15+ different curse bricks, and the deeper you go in the game, the more you'll encounter them.
1000+ levels from all around the word
The levels are based on words of many langues of the world. This gives them each unique shapes that make the ball behave in unique ways. They are colored using various palettes and patterns for visual interest.
Current state of the game and roadmap
The game is playable, with mouse, touch, keyboard and controller support. It has basic sounds and no music. The performance is already very good on desktop as the game has been optimized to run smoothly on low end phones.
Many things are still left to build :
I also have an endless list of upgrades and curses ideas to add.
I'm hoping to release the full desktop game in 2027.
A mobile version with smaller square levels should go out earlier on android.
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