Ascend the tower. Become Kim, a boy marked by a curse, and cut through the ruins of a vanished ether civilization, hunt down what stalks the dark, and climb toward a truth that turns everything upside down. A 2D pixel art roguelite shooter where how you fight shapes who you become.
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Match strength key:80+65+50+<50AscendiA
SteamAbout AscendiA
Marked by a curse he doesn't understand, the boy Kim is dragged into a towering structure with no explanation. As he climbs, he uncovers the remains of Astellia, an ether civilization lost to time, and traces of a sacrifice made by the transcendent Aego. The closer he gets to the top, the more the ground beneath him shifts, until everything he believed turns out to be an illusion cast by an invader.
How you fight becomes your story. Do you hold back, or push forward without hesitation. Do you lure enemies into harm's way, or refuse to let them near you at all. These habits are quietly recorded, and they carve out an ending that belongs to no one else.
Three paths, mage, warrior, and rogue, each grow in their own direction and split further as you climb. Somewhere in the tower, a hidden calling waits for those who meet conditions no guide will tell you about.
The tower remembers how you play. Fulfill a hidden condition tucked away in its depths, and a power suited to your habits quietly unlocks. Lean too hard on a single build or pattern, and the tower grows just as unforgiving in return.
Every floor wears a different face. Some bosses scorch the monsters caught in their own attacks, turning enemies into bait. Others mirror your own skills back at you, a shadow that fights exactly like you do. No two climbs feel the same.
If you love uncovering strange new worlds, watching your own habits carve out an ending no one else will see, and facing a different kind of fight on every floor, Ascendia is waiting at the top of the tower.
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