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An isometric co-op RPG with constrained builds. Gather your party. Choose two professions to access a pool of skills, but your bar holds only eight. Venture beyond the outposts into an unknown world as a party of up to eight, whether friends or AI heroes under your command.

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About Flames Betwixt

Gather your party

Flames Betwixt is a co-op RPG focused on theory-crafting and party synergy, taking heavy inspiration from Guild Wars 1. (Not affiliated with ArenaNet or NCSoft, just raised on their work.) You play as a party of up to eight. Bring your friends, and fill any empty slots with heroes you've recruited along the way.

Eight skills, and that's it

Pick a primary profession and a secondary. Between the two of them you get access to a large pool of skills. You can bring eight out of the various towns and outposts, into the open exploratory zones.

Once you set out into the world, you can't swap you build out in the field. If nobody in the party packed a resurrect, then there's a good chance nobody is getting back up.

Your primary sets your attribute caps, your passives, and the armor you wear. Your secondary is whatever other profession you would like. Warrior/Necromancer and Necromancer/Warrior are not the same character.

Six professions to pick from:

Warrior. Heavy armor, and the frontline. Builds Valor by landing hits and spends it on skills that energy can't pay for.
Ranger. Long range bow, cripples and poisions, and a beast you charmed out of the wild fighting by your side.
Paladin. Hits hard with holy magic, and heals people without having to choose between the two.
Arcanist. Fire and frost, big numbers, but Exhaustion waiting for you if you get greedy.
Necromancer. Turns the corpses already on the floor into an army. Life draining curses and cold death magic
Voidwitch. Stacks hexes on everything, be rewarded energy for interrupting enemy spells, and summon familiars to bolster your spellcasting.

You cap at level 20

Reaching the level 20 cap is a brisk journey. Attributes max out at rank 12 for your primary and secondary, meaning every point matters. Once capped, progression goes horizontal. Instead of endlessly grinding for higher stats, you hunt down new skills, try out new profession pairings, and discover fresh synergies with modifications to armor and weapons via inscriptions and glyphs. The XP stops going up, but the options keep going. Beneath the surface is a deep combat system: conditions, hexes, enchantments, interrupts, and energy management. Watch for enemy cast bars to interrupt their biggest threats, and strip away their key enchantments to turn the tide.

Telling your party what to do

Every hero runs on gambits, which are just if-then rules you set yourself. They're checked in order and the first match wins. If an Ally drops below half health, heal them. If an Ally goes down, res them. Nothing else going on? Attack whatever I'm attacking.

You can rewrite any hero's skills, attributes and gambits at an outpost. But in the field they're stuck with what you chose for them, same as you.

Nightfall

There's a persistent day/night clock running the whole time. At night, enemies have more health and hit harder, more varied enemies may spawn, but the loot is better to make up for it. Some items may even increase in power at night. Push through it or wait for morning.

Your party of eight

Host a campaign for you and your friends to drop straight into 8 party slots. For any slot nobody takes, a hero can fill. Or play the entire thing solo running seven companions yourself!

The world

The Flame is going out, and the fell are awakening. You have been summoned from beyond the Augur's Rift. The Order was there to guide you, but none can say who you were before. Discover the world you and your party members have been thrown into, and the secrets that lie beyond.  About the Developer Flames Betwixt is a solo passion project. I loved the deep theory-crafting and horizontal progression of classic 2000s RPGs, and I wanted to build a modern co-op experience that captured that same magic. Every line of code, design choice, and hero gambit is built by one person trying to keep that specific flame alive. All assets and art used in this project were made by real people. No AI Art was used. Art is human-expression, and being human is all we have.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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