Space Carrier Zero screenshot 1
Gameplay
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Sep 8, 2026·These Are Serious Games·
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One carrier against the sector's whole navy. The guns fire themselves, you steer the bow, pick the route, and decide how long to stay before the alarm brings the fleet down on you. Collect permanent cards that increase your strength each run. Five acts with increasing battle scope.

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About Space Carrier Zero

SPACE CARRIER ZERO is an arcade expedition in retro vector line art.  Arcade space fighting action with an incremental twist in the form of card pack drops that permanently increase your power across runs. You command a carrier holding station while the sector empties its fleet at you from every bearing.  Build your ship, pick weapon evolutions, and build power across runs through card drops.

Space Carrier Zero video 1

CHOOSE YOUR PATH THROUGH THE SYSTEM

Every node pays: wrecks, weapon drops, card packs, salvage. And every second you stay, the alarm climbs -- first fighters, then elites, then an intercept fleet. The jump drive needs thirty seconds to charge before you can move on, but you need to stay if you want to get strong enough to beat the gates and nuke the final planet.

FIVE ACTS, AND THE LAST ONE IS A PLANET

Five acts of route choices -- garrisons, caches, drydocks, and more to choose from as you fly through the system. Act gates end at the fleet's own infrastructure: an orbital shipyard that keeps launching hulls while you break its cradles, a War Moon, and finally a fortress world that shoots with its entire surface.

Space Carrier Zero video 2

THE BUILD IS THE RUN

Twelve carrier types to play. Lots of weapons, from railguns to a launcher that drags a formation into one point and implodes it. And a relic catalog that changes the way your weapons and ship plays.

One carrier. Five acts.
Many weapons across ballistic, ordnance, and energy families.
A relic catalog that changes your run
Capital ships with destructible gun decks and prizes inside
An alarm system to challenge and reward tenacity
Permanent card collection with infinite levels
A generative darksynth score that escalates with the fight.
A robot voice with a hundred-word vocabulary and a firm grasp of priorities.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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