GYRE Grazeline screenshot 1
GYRE Grazeline Trailer
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Q2 2027·Kubarys·
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A neon endless tube-runner where flying close pays. Pilot a ship down an accelerating luminous tunnel, threading gaps that arrive faster the longer you last. Distance builds your score, near misses add to it. Skim the edges, hold your nerve, and beat your own best line.

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About GYRE Grazeline

GYRE Grazeline is a neon endless tube-runner about flying dangerously close.

You pilot a ship down the throat of a luminous tunnel that never stops

accelerating. Obstacles arrive out of the dark — bars, gates, pillars,

spinning rings — and there is always a way through. Finding it is the game.

GYRE Grazeline video 1

FLY CLOSE

Distance earns points steadily. Near misses pay a bonus on top — a flat

seventy-five points for every obstacle you slip past with nothing to

spare, banked the instant you clear it. Patterns pay per element: graze

every gate in a weave and you collect for each one. Risk pays, and the

safe line and the scoring line are never the same line. Play cautiously

and you will survive. Play close and you will score. The tension between

those two is the whole game.

GYRE Grazeline screenshot 2

THE TUNNEL ESCALATES

Fourteen obstacle types unlock as your run goes deeper. The first minute

is cubes and simple gates. Push further and the tunnel starts to move:

rotating gates, pulsing barriers, spinning rings of cubes — and past a

certain distance, they begin to speed up. Nobody has seen the end of it,

because there isn't one.

Color palette presets are available, including colorblind and high-contrast modes.

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CHASE THE NUMBER

Thirteen achievements, from your first crash to grazing twenty-five

obstacles in a single run. Steam leaderboards for best score and best

distance, so you can measure your line against your friends'. Lifetime

records and per-run bests tracked across every session. Cloud saves keep

your progress with you across machines.

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GENERATED, NOT ARBITRARY

Runs are procedurally built, and the rules behind them are deliberately

conservative. Gap widths, spacing and animation speeds are constrained so

that a survivable path is what the generator is aiming for at every speed

the tunnel reaches. Fast, demanding, and meant to be read — not a coin flip.

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BUILT TO BE PLAYED

First-person and third-person camera modes

Full controller support with on-screen glyphs for Xbox and PlayStation pads

Every control fully rebindable, keyboard or gamepad

Original soundtrack composed by the developer

Adjustable bloom, CRT filter, camera shake and vibration

Lifetime records and per-run bests tracked across sessions

No launcher, no account, no connection required

GYRE Grazeline screenshot 6

Kubarys™ and the cube logo are trademarks of Bruno Delorenzo.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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