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Release date TBA·PROJECT_JUMP·
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A precision first-person movement game. Air-strafe, bounce, and rocket-jump through hand-crafted jump maps with faithfully recreated 2000s-era physics, and chase records on leaderboards that track every route, category, and discipline.

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About PROJECT_JUMP

A first-person movement game with faithfully recreated 2000s-era jump physics. No enemies, no story - just maps, your movement and a timer.

Movement

Air-strafe, bounce, and rocket-jump. The physics are recreated from the ground up to match the originals exactly — every jump, bounce, and speed gain works the way veterans remember.

Runs

Every finished run is timed and ranked. Leaderboards track your time, rockets used, and saves/loads per run. Categories are earned, not picked: no speedometer is Hardcore, with it is Normal. Off-rate physics or exploit tricks tag your entry instead of disqualifying it. Maps can have multiple routes, each with its own board.

Practice

Save and load your position to drill individual jumps. Practice mode lets you fly the route freely without affecting your run. Every keybind, HUD element, and physics rate is rebindable and movable.

Planned

More movement disciplines — surf, bhop, climb — built on the same physics-first approach.

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