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A relaxing idle city-builder where a single hut grows into a sprawl of millions. Build production chains, let your civilisation expand while you're away, and Ascend to push the whole world up an order of magnitude.
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Match strength key:80+65+50+<50CivDle
SteamAbout CivDle
From one shack to a city of millions
You found a settlement, put up a sawmill - and then it takes off on its own.
The governor lays out districts along the roads, caravans do the rounds of your
neighbours, and the population counter jumps from thousands to millions.
It runs without you. With you, it just runs faster.
Everything feeds into everything
Wood into planks, planks into furniture. Ore into steel, steel into machines.
Every building needs inputs and people to work it. Zoom in and you'll find a
city that actually lives: cars on the roads, citizens with names and wishes,
seasons turning, weather rolling across the land.
It grows while you're away
The governor builds whatever is missing - out of housing, it puts up homes; out
of planks, it builds a sawmill. You decide whether it should spread the city out
or improve what stands, and what it's allowed to build at all. Paint a zone and
a district grows there by itself. Come back later and the game accounts for
every minute you were gone.
Hit the ceiling, start again
Ascension wipes the city but keeps your permanent upgrades - and the next
civilization grows many times faster. Above that sits Legacy: a deeper
reset that lets you carry over the things Ascension normally takes. Knowledge.
The core of your city, roads and all. The wonders you spent longest on. In the
end, the only thing the reset takes is what you let it.
A world worth just watching
Day bleeds into evening, windows light up and street lamps come on along the
roads. Air shimmers above the smelters, reflections drift across the water,
trees sway just barely in the wind. No two cottages are alike. And when you pull
the camera all the way out, your civilization turns into a map of lights in a
dark landscape.
What's in it
Rewrite any of it
All of the game's content lives in JSON - buildings, resources, research,
events, biomes, weather. The mod editor is built in: make your own building or
resource, draw its sprite, try it out on the spot, and push it to the Workshop
with one button.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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