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Release date TBA·GoraGames·
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Real-time strategy stripped to the decision. Every shipyard you hold builds without pause - you only choose where those ships go. Capture the enemy's factories, send an exact share of your fleet, and turn their production against them. Up to eight players online. Minutes, not hours.

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Match strength key:80+65+50+<50
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About Helion Conflict

The factories never stop. Whoever holds them, they build.

Helion Conflict is a real-time strategy game that removes everything which is not a decision. No base building, no resource management, no tech trees. Across the system stand shipyards, and every one of them builds without pause for whoever currently holds it. You do not gather resources - you take the enemy's production and point it back at them.

The share is the decision

You do not send "a fleet", you send a percentage. Fifty per cent takes the neighbouring shipyard and leaves your own defended. Ninety takes two - and your own with them, if your opponent notices. Every attack is also an opening, and because every factory on the map is building the whole time, the question is never whether, only now or in ten seconds.

A factory lost is a factory that builds against you

That is the swing that decides matches. Take one and your production rises while theirs falls, in the same instant. A front does not creep - it tips.

Five minutes to a decision

A small system is over in minutes. A large one with a hundred factories fills an evening. You choose the size, the opponents and the rules before it starts, and after that there is nothing left to manage - only to play.

Together or against each other

Up to eight players on one map, in free-form teams or every player for themselves. Voice and text chat, split between your team and everyone, so a plan stays a plan. Short of players? Fill the seats with AI at three levels.

Every match can be watched again

Helion Conflict records every match - not as video, but as a recipe. A recording is a few kilobytes and replays the match exactly as it happened. Skip ahead, pause, and find the moment the front gave way.

Features

Capture enemy shipyards and their production becomes yours, instantly

Real-time strategy with no base building - hold, divide, attack

Percentage-exact fleet splitting as the central decision

Online multiplayer for up to eight, with teams and voice chat

Password-protected lobbies and join-by-code

AI opponents at three levels, set per seat

Maps from a handful of factories to over a hundred

A replay of every match, with seeking and fast-forward

Spectator mode after elimination[br]Available in 15 languages

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