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Build a ship tile by tile, automate production, and explore a persistent galaxy of little worlds. Forage, hunt, mine and forge with friends, establish planetary outposts, survive space hazards, and raid rival crews in this co-op PvPvE.

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About Jump Crew

Jump Crew is a multiplayer space survival sandbox where crews build their own ships, automate production and push outward through a persistent galaxy shared with other players.

Build and Automate Your Ship

Construct your ship floor by floor, then fill it with storage, machinery and conveyor belts. Process ore, forge steel, fill oxygen bottles and automate the production of equipment, building parts and FTL jump tokens. Your ship can grow from a small platform into a travelling factory, fortified base, a raiding vessel or a fleet of many kinds of ship.

Explore a Persistent Galaxy

Land on compact worlds containing forests, caves, oceans, lava, ice, comets and other environments. Each planet has its own resources, creatures and hazards, so reaching new regions requires preparation and a capable ship. Establish autonomous mining outposts, leave them running and return later to collect their output. Everything remains within the persistent server between sessions.

Survive Rival Crews

Every player on a server inhabits the same open-PvP galaxy. Other crews can find your ship, raid your outposts and take your supplies—and you can track them down and do the same. Fight creatures and players in real-time melee combat, protect your industry and decide how much equipment you are prepared to risk on each expedition.

Features

Persistent shared galaxy with unrestricted open PvP
Online co-op aboard a single player-built ship
Modular ship construction and expansion
Conveyor belts and automated production lines
Resource gathering, mining, hunting and metal forging
FTL travel powered by manufactured jump tokens
Distinct planets with different biomes, resources and enemies
Autonomous planetary mining and production outposts
Real-time melee combat against creatures and rival crews
Oxygen, radiation, meteor and environmental survival systems
Travel between planetary surfaces, orbit and distant star systems
Persistent ships, installations and progression across sessions

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