Backrooms: False Exit screenshot 1
Backrooms: False Exit — Official Trailer
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Games Like Backrooms: False Exit

Release date TBA·Donked Games

Find a way through seven unsettling places: stained backrooms, a flooded maze, a violent ocean, a field watched by drones, cramped vents and an empty hotel. Listen for danger, stay out of sight and keep moving toward the next exit.

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About Backrooms: False Exit

The exit only leads somewhere else. Follow a first-person journey through seven connected environments, each with a different way to survive. A distant footstep can mean you have seconds to hide. Open water offers no safety. Even the grass is being watched.

THE BACKROOMS

Navigate fluorescent corridors and stained yellow walls. Listen for the weight of something much too large for the ceiling. Once it starts chasing, keep moving.

THE FLOODED LABYRINTH

Paddle through dark water between tiled walls and maintenance platforms. Find the controls that open your route onward. Watch the surface: something beneath it can pull you away from your inflatable ring. Climb back aboard before you run out of time.

THE STORM OCEAN

Leave the shelter of the labyrinth for rain, waves and open darkness. Stay with your ring as the sea rises around you, and follow the stars toward the waterfall.

THE DEAD GRASS

Crawl beneath sweeping drone searchlights. Standing up gives you a better view, but it also gives them one. Keep low, watch their patrols and find the door standing in the field.

THE RETURN

The yellow rooms feel familiar. That does not make them safe. Find the way up to the ventilation system while something heavy moves through the corridors.

THE VENTS

Move on your hands and knees through narrow metal passages. Follow the turns, listen to your own breathing and find a way out.

THE HOTEL

A long corridor. Rows of doors. Something fast approaching. Open rooms, break its line of sight and hide until you can move again.

SURVIVAL IS PHYSICAL

Paddle, crawl, climb and hide from a first-person perspective. Hands meet ledges, knees strike metal and rain collects on the camera lens. Footsteps, breathing, water and machinery help you read the spaces around you.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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