You don't aim freely. The reticle swings on its own, and only one bolt can be in play. Wait for the angle, fire, and turn a single ricochet into a chain of kills. A one-button score-attack shooter: Normal runs take about five to seven minutes, Endless never stops.
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Match strength key:80+65+50+<50Ricochet Witch
SteamAbout Ricochet Witch
A one-button ricochet score-attack shooter
You don't aim freely. The reticle swings left and right on its own, and only one bolt can be in play. You choose when to fire. Learning to work with that limitation — and turning one shot into a long ricochet — is the heart of the game.
Three rules
That is everything you need to know. The rest you pick up by shooting.
Every shot is a small ricochet puzzle
Your bolt ricochets off the walls and keeps flying until it burns out. Some monsters knock it back as well, so every shot carves a different path through the swarm. Bad angle? Clear it and fire again. You are only ever planning one bolt at a time.
The longer a shot lives, the more it pays
Every monster a single bolt kills feeds a running total that keeps building until that bolt is gone. The second kill pays more than the first, the third more than the second — one well-placed shot can swing an entire run. How you make it bounce is for you to find out.
Two modes, two difficulties
Difficulty comes in Standard and Nightmare. Nightmare does not bring in new kinds of monsters, but more of them show up, and some of them move far more aggressively. Under a moonlit sky, it asks you to fight through denser waves than Standard, and it unlocks as you progress through Endless.
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Start with the free demo
The swinging aim is deliberately different from free aiming. Try the free demo to see whether its rhythm clicks with you — the entire Normal mode is included, at exactly the same balance as the full game, with no time limit and as many runs as you like.
What this game is
A game built around short runs you replay to get more out of a single shot. Under one simple set of rules, you keep noticing that the last shot could have gone further — and the way you read the next one changes. A run takes about five to seven minutes, and it ends just early enough to make you want one more.
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