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An isometric tactical horror RPG. Fleshgrinder is a virus that causes an extinction-level event, harvesting DNA samples and trying to digitally accelerate evolution in the so-called Genesis Chamber after taking over the minds of the augmented population.
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Match strength key:80+65+50+<50Fleshgrinder
SteamAbout Fleshgrinder

EVOLUTION WITHOUT WAITING That was SynTech's slogan. By 2053, seventy percent of humanity had bought it — neural
interfaces, cognitive amplifiers, full-body Convergence systems, all held together by a
SynTech bonding agent called NexuGel. Flesh and machine, seamlessly married. Progress
you didn't have to wait a few million years for.
Dr. Eliza Chen was the first person to step inside the Genesis Chamber. Within
forty-eight hours she could distribute her own consciousness through quantum
entanglement and simulate the future with uncomfortable precision. What came out of her didn't spread
blindly. It moved wirelessly, through the augmentation protocols themselves, and it
waited — striking at the exact moment its models said would work best.
That was six months ago.
THREE KINDS OF SURVIVORS
PURISTS Refused the technology back when there was no reason to. Being right
about the largest question of the century has not made most of them pleasant company,
and they have little patience for anyone who had to be cut clean.
DISCONNECTED Augmented, until somebody took it out of them. Gutters worked
out of abandoned buildings and makeshift labs with salvaged instruments, charging whatever the desperate
could pay. Most patients survived. Most came out crippled. One man's implant had fused
to his Broca's area; when they cut it free they took his speech with it, and he has
understood every word spoken to him since without being able to answer one. He'll tell
you it was worth it. No more Signal whispering in his skull.
IMMUNES Rare, and alive by accident. A manufacturing defect, an illegal
modification, an implant that never worked properly to begin with. The virus reached for
them and found nothing to hold onto.
THE SPECIALISTS

Butchers hold the line. Hacksmiths keep the gear running. Mindrippers fix people.
BUTCHER — Ex-SynTech security, veteran of the Resource Wars, long since used
to being torn apart and stitched back together. A laser fried his neural implant and
melted part of his brain along with it. It's a wonder he can still do simple math. His
shotgun doesn't require any.
HACKSMITH — An engineer who has spent his whole life inside other people's
machines. He runs on gadgets, internal and external, and turns enemy systems against
their owners. His problem was never competence. It's that he genuinely believes he's the
smartest thing left alive.
MINDRIPPER — A therapist whose years in the field left her psychotic, and
whose tumors — mercifully non-lethal — left her able to alter physical reality. She
found out on a patient hiding a pirated implant, and the room was still raining blood
when she caught herself laughing. Push it too far and her own head goes the same way.
TAKE THEM APART
Damage is tracked per body part. Put enough trauma through a limb and it comes off —
while the thing it belonged to is still alive and closing in on you. Headshots burst.
Explosions take several at once. Severed parts are thrown with real force and stay
where they land, permanently.
Over 30 weapons within 7 categories Pistols, SMGs and assault rifles — the reliable spine of any loadout
Shotguns — close, loud, and the fastest way to remove a limb
Machine guns — including spin-up gatlings that demand you commit to a firing
position before the barrels are even turning
Sniper rifles — up to an experimental antimatter platform
Energy weapons — the largest category in the game, salvaged from Quantum Arms Incorporated
research: lasers, plasma, electrical, and a singularity cannon that folds space where it
lands
Explosives and flamethrowers — for when the corridor matters more than the target
Friendly fire at 50% on Fleshbuilder, 100% on Apex difficulty. At the top, your
own rounds are exactly as lethal as theirs. All NPCs can be killed at any time.
Penetration mechanics — rounds pierce multiple targets based on caliber and
material, with damage falloff
Seven armor slots with 100+ different armor pieces — flat and percentage reduction applied against the body
part actually hit NO TWO DROPS ARE THE SAME
Every weapon, armor piece and augmentation is generated randomly when it drops. Base
item, rarity tier, then a randomized set of attributes pulled from deep stat pools —
eighteen for weapons alone, more for armor — with no duplicates on a single item. Two
rifles of the same model and the same rarity is near impossible to have the same stat line.
PUT IT BACK IN
The world ended because of augmentations. You'll be bolting them back in anyway. Endo
implants integrated through NexuGel, Exo grafts fused to the frame — targeting optics,
cortical accelerators, servo filaments woven through your tendons. More slots unlock
through the skill trees. The best ones carry real drawbacks: sharper criticals for a
narrower field of view, until you're lethal and half blind.
WHAT'S LEFT OF EVERYONE ELSE
Eleven enemy types, in the order the virus built them.

First wave: Zombies and Sprinters, still walking toward the processors on their
own - or chasing you. Harvested — what comes back once the flesh has been taken. Fleshdrones that flee on
sight, after mapping you from above.

Second wave: Metaleaters with near-diamond bones and saliva that oxidises steel.
Fleshbots, corrupted pets with acid sacs that howl for the pack. Cyberskeletons that see
through walls, read memories and answer in voices you recognise — they share a mesh
network, so if one reads you, all of them have.

Third wave: Fleshbuilders, designed to build and maintain the infrastructure of the virus.
Operator Wyrms that have assimilated into the buildings they once administered.
Suspended Devourers, failed experiments wired to their terminals, snapping at nothing.

Apex A nervous system distributed through the whole body, so dismemberment
doesn't stop it, and genetics that analyse incoming rounds and keep whatever proves
useful. THE DEMO
A tutorial and the first two mission areas, and the full combat, loot,
augmentation and progression systems. Fleshgrinder is in active development with
no release date yet.
FLESHGRINDER: Evolution Without Waiting. Extinction Without Mercy.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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