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A satirical side-scrolling office RPG. Walk the open floor plan, survive standups, reviews and layoffs, dodge the AI quietly absorbing your tickets, sneak job interviews on company time, and grind toward the only real win condition: enough money to never come back.
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Match strength key:80+65+50+<50Corporate Slave
SteamAbout Corporate Slave
YOUR BADGE WORKS. THAT'S THE GOOD NEWS.
Corporate Slave is a satirical single-player RPG about surviving a modern tech job. You walk a
side-scrolling open floor plan in real time, from 9:00 to 18:00, and every hour is a decision: ship the
ticket, dodge the meeting, refill the coffee, or use the company laptop to apply for a different life.
Then you go home, spend your handful of evening hours, and do it again tomorrow.
There is a win condition. It is money. It is a long way away.
THE OFFICE DAY
Nine hours, one floor, a clock that does not care about your plans.
Known issues are immortal.
correct buzzword, and decide every time whether joining is worth the hour. Leaving early is noted.
Everything is noted.
intel, and a window you can stare out of. Staring helps.
restarts at 1:47 PM, and the VP walkthrough: a 2.6-second ALT-TAB reflex test.
seeing your screen.
THE EVENINGS ARE YOURS (ALL THREE HOURS OF THEM)
Rest, side hustle, BeetCode prep, doomscroll — you get a few slots and never enough. Take a therapy
session on the commute. Get shaken down by a dentist. Pay $10 a week for an app you don't remember
subscribing to. And run the job hunt properly: a fake email client where recruiter invites, offers and
rejections land overnight between the spam, and a satirical professional network where applications
percolate for days before fate arrives by mail.
Interviews are full multi-round gauntlets. Skill rounds, a rapid-fire question stage that escalates
from normal to unhinged, and a culture-fit finale — taken over video from your couch if you're still
employed, or in person inside the target company's own rendered interview room, under their values poster.
Offers expire in four days, because urgency is a core value. You can negotiate. They might rescind.
THE AI AGENT
Your new colleague was plugged in overnight. They roam the floors of different companies and absorbs your tasks, and the tasks count for them now. A five-act story runs the length of your career and it goes somewhere specific —
and when you finally learn what those agents actually are, you get to decide what to do about it. There is a seat
being offered. There is also a door.
CLIMB, TRANSFER, OR RUN
Perform well enough and the ladder forks: +15% pay and your IDE license revoked within the hour. As a
manager you hire your own team through a proper hiring minigame, run 1:1s for your reports, keep morale
above the resignation line, and watch your performance become a function of someone else's output.
Congratulations. You are the calendar now.
Or take an internal transfer. Or hand in your notice, serve the week, and sit through the exit interview.
THE MACHINERY
mission statement — and their own all-hands announcements about the betaverse, the AGI timeline, or the
Year of Efficiency (#4).
as a calendar invite titled "Quick Sync". Survive on performance and visibility, or take the box and do the
walk of shame.
advances whether you log in or not.
— and a side hustle you can run at your desk, at escalating risk of being caught.
and you break down. Do it three times and the run is over.
It's just a job. You can leave any time. Prove it.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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