A village lives in the shadow of a burned kingdom. Explore 25 hand-built maps, fight turn-based battles with real-time boss phases, farm, fish, cook and gamble, and decide what happens to the people you meet. A cosy RPG with teeth.
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Match strength key:80+65+50+<50Ashfall Keep
SteamAbout Ashfall Keep
Ash falls slow over a keep that won't stay buried
A kingdom burned here. The village at the foot of the hill lives on anyway — farming, fishing, trading, arguing — while something up in the keep has still not finished with the place.
You arrive with nothing but a choice of weapon. What you do after that is largely up to you.
Fight, or don't
Turn-based combat built to reward attention rather than grinding. Enemies have elemental weaknesses worth exploiting, a combo streak that builds while you go untouched, and a limit gauge that fills whether the fight is going well or badly.
Bosses change shape as they fall. At certain thresholds they enrage, gain new attacks, and open real-time dodge phases where the turn order drops away and you move for yourself.
And not every fight has to end in a death. Some can be talked down — including one where that turns out to be the whole point.
A world that isn't only a battlefield
Choices that stay chosen
Five skill trees and 37 nodes, several of which lock each other out for the rest of the run. Respec is possible, at a price that climbs each time you use it. Twenty-five side quests. Fifty-two achievements. Decisions about people — a captured bandit, a deserter, a friend who has been talking to the wrong crowd — that the world remembers and comments on later.
For a second run
Beating the King is not where the content stops. The world visibly reacts, New Game+ opens a tier of skills above anything in the base game, Boss Rush puts every boss back to back, and there is a secret ending you cannot fight your way to.
Play it your way
Four difficulties from Story to Nightmare, the last with permadeath. Four optional run modifiers — No-Armor, No Fast Travel, Permadeath-Lite, Speedrun Timer. Full keyboard, mouse and controller support, every button rebindable. English and German. Colourblind palette, text scaling, reduce-motion, and separate volume controls.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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