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is an unfinished, unguided narrative sim where you hunt people. A karma system watches everything but never punishes you for it. No objectives, no hand-holding, no score, just an idea, running loose.

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About HitPsycho

A game where you have a code, and you have your reasons. Every target deserves it you've made sure of that. But certainty is a strange thing to trust when it's the only witness to your own actions.

HitPsycho is a narrative sim about a man who kills, told entirely from the inside of his own justification. There's no tutorial walking you through what kind of person you are. There's no objective telling you what "winning" looks like. You investigate, you decide, you act and the game just keeps running with whatever you chose, no matter what that says about you.

Underneath it all, something is keeping track. A karma-like system watches everything you do but it doesn't lock content, dock resources, or punish you mechanically for anything. It costs you nothing. It just remembers. What it means, if anything, is left entirely up to you to figure out.

This is not a complete vision. HitPsycho started as an idea and is being built as one, rough edges included. It's less a polished experience than a loose system you drop into and see what happens. No hand-holding, no guardrails, no promise that it'll all resolve neatly. Pick it up. See what it does. Put it down.

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