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PROJECT: DEAD is a cooperative horror game for 1–6 players, centred around expeditions. Explore abandoned locations, complete missions, recover valuable items and survive whatever lurks in the darkness. Work as a team, take greater risks to gain greater rewards, and make it back alive.

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About Project: Dead

PROJECT: DEAD

How far are you willing to go to come back with something valuable?

PROJECT: DEAD is a cooperative horror game for 1–6 players where you’ll venture into abandoned and dangerous locations to complete missions, recover valuable items, and make it out alive.

But the real problem isn’t getting in.

It’s getting back out.

KEEP EXPLORING

Each expedition will take you to a different location: laboratories, hospitals, offices, and other places hiding much more than meets the eye.

Maps are generated from different rooms and scenarios, adapting to the objectives of each expedition. You never know exactly what you’ll find in each map.

COMPLETE YOUR OBJECTIVE

Each expedition has one or more objectives you’ll need to complete.

Repair systems, restore power, find fuses, activate machinery, disable dangerous systems, recover specific items, solve mechanisms, and complete sequences that can change the map itself.

And some missions don’t end when you complete the first objective.

Restoring the power could open up a new area.

And solving one problem could create an even worse one.

LEAVE... OR RISK MORE?

Completing the mission doesn’t mean you have to leave immediately.

Scattered throughout the map, you’ll find valuable items that aren’t required to complete the expedition.

You can settle for what you’ve already found and head back to the elevator...

Or keep exploring.

The longer you stay inside, the greater your chances of finding something truly valuable.

But the chances of something going wrong will increase as well.

PICK IT UP. DRAG IT. THROW IT. SURVIVE.

Items have weight and size.

You can pick them up, carry them, drag them, place them, and throw them. Some items are too heavy for certain players, while others can’t even be stored.

What looks like a simple abandoned object can also become a tool for survival.

Or an improvised weapon.

Or the worst decision you’ve made all game.

YOU’RE NOT ALONE

Something is patrolling these places.

The threats you encounter won’t always behave the same way. Some may react to sound, others to light or to objects you move.

You won’t always know what’s watching you.

And facing it won’t always be the best idea.

DEATH HAS CONSEQUENCES

When you die, your body will remain where you fell and your belongings will drop to the ground.

While your teammates continue the expedition, you’ll be able to watch them from beyond the grave.

If they manage to find a revival zone, they might be able to bring you back.

But opportunities are limited, and every revival comes at a cost.

If there are no opportunities left...

You’ll have to wait.

THE ELEVATOR

Once you’re done, you’ll have to make it to the extraction elevator.

The extraction process isn’t instant.

First, you’ll need to complete the scan. Then, every player must be inside the elevator.

After that, someone has to hold down the button.

Three seconds.

Three seconds might not sound like much.

Until something appears just as you’re about to escape.

PREPARE FOR THE NEXT EXPEDITION

Once you return to the safe zone, you can use the money you’ve earned to purchase upgrades and equipment.

Improve your ability to carry items, increase your inventory, upgrade your flashlight, or reduce the time required to perform certain actions.

But resources are limited.

And every decision matters.

YOUR TEAM IS YOUR GREATEST ADVANTAGE

PROJECT: DEAD is built around cooperative gameplay.

Communicate.

Divive the tasks.

Help your teammate carry something that’s too heavy.

Don’t leave behind the one who stayed behind to explore.

EVERY EXPEDITION IS DIFFERENT

Go in.

Complete the objective.

Find something valuable.

Decide when you’ve had enough.

And make it back to the elevator.

Because in PROJECT: DEAD, surviving with less can be better than dying trying to get it all.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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