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Release date TBA·Kebapp Games
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A dark 1930s cartoon roguelike deckbuilder fused with real-time tower defense. Turn cards into living towers, survive escalating waves, choose risky routes, buy new cards, and stamp powerful sigils into your deck.

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About FRAMEOUT

YOUR DECK IS YOUR DEFENSE

A midnight mob is marching on the Grand Flicker Theatre. Build a deck of cartoon contraptions, spend Ink to play your hand, and drag tower cards onto the street. The card does not merely trigger an effect. It jumps off the table and takes its place on the battlefield.

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CARDS BECOME TOWERS

Every tower starts in your deck. Draw it, pay its Ink cost, choose a position, and bring it to life.

Popgun Pup peppers single targets with rapid cork fire.
Boiler Bell lobs hot ink bombs into packed crowds.
Buzzer Beacon shocks every enemy caught inside its reach.

Your deck cycles from draw pile to hand to discard, then shuffles back together. Ink arrives when a wave is cleared, not while enemies are moving. Every breather becomes a tactical choice. Build now, save for a stronger card, or hold a support for the moment your defense starts to crack.

TURN A HAND INTO A KILLING MACHINE

Tower cards establish the board. Support cards transform it for the rest of the fight. Throw a Spotlight on a cramped position for extra range, give a tower Top Billing for a burst of damage, or start a Chorus Line that arcs attacks into more enemies.

Placement matters. Range matters. Timing matters. A cheap answer now can leave the perfect card stranded in your hand when the next wave arrives.

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CHOOSE THE NEXT REEL

Plot a route across eight floors toward Big Boss Baffo. Combat nodes grow your deck. Elite fights offer extra rewards and sigils. Workshops permanently stamp new powers onto cards. Ticker Crow sells tempting contraptions, deck surgery, and the repairs that may keep your theatre standing.

Your theatre's health carries through the run. Damage is not erased when the fight ends, so the safest route is not always the route you can afford.

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STAMP THE CARD. CHANGE THE RUN.

At the Workshop, press permanent sigils into the cards you plan to build around. Add a second shot with Twin Barrel. Slow the street with Sticky Ink. Trade speed for raw force with Heavy Frame. Cut an Ink cost with Budget Build.

Each card can hold up to two sigils. The right pair can turn a familiar tower into the centerpiece of a completely different defense.

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MAKE EVERY COIN HURT

Ticker Crow always has an answer. The problem is the price. Buy a new card, reroll the stock, remove dead weight from the deck, invest in a sigil, or repair the Grand Flicker Theatre before the next fight. You will rarely have enough coin for everything.

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SURVIVE THE MIDNIGHT REEL

Flicker Alley sends swarms of Ink Imps, armored brutes, splitting slimes, umbrella wielding hustlers, and screen filling bosses down a winding filmstrip road. Learn what each enemy does, build the right answer, and call each wave when you are ready.

Roguelike deckbuilding fused directly with tower defense placement
Branching routes with combat, elite fights, merchants, and workshops
Permanent card sigils and temporary in-fight support combinations
Persistent theatre health that makes every leak matter
Player controlled wave starts, pause, auto play, and double speed controls
Original 1930s inspired cartoon art with film grain, scratches, line boil, and procedural audio
A compact indie run built around readable decisions, fast experimentation, and one more try

Build the deck. Raise the towers. Keep the final reel running.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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