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Defend a handcrafted gothic Halloween world across fifteen haunted realms. Build and upgrade distinctive towers, counter armour and immunities, deploy traps and support structures, and carry your hard-won arsenal from one nightmarish battlefield to the next.
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Match strength key:80+65+50+<50Lanternfall
SteamAbout Lanternfall
The corruption beneath the harvest has awakened. What begins in a familiar pumpkin patch leads through candlelit graveyards, crooked bridges, enchanted forests and increasingly impossible places. Every realm is a detailed animated gothic diorama, filled with flickering light, moving weather, hidden routes and enemies designed to test a different part of your defence.
Build an arsenal, not a disposable loadout
Towers you purchase enter your Tower Bank. Redeploy the towers you already own on later battlefields, improve them through multiple visible upgrade tiers, or sell them at a loss when a new strategy demands it. The choices made early in the campaign shape the resources and options available later.
Read the threat before the wave arrives
Enemy portraits reveal what is approaching and identify armour, immunity and movement type. Physical, fire, shock and magic attacks each have battles where they excel — and enemies that punish relying on only one answer. Ground traps, support structures, air threats and water routes keep each map tactically different.
Survive a campaign that keeps changing
Waves are authored as distinct tactical problems rather than repeated stat ramps. Gold does not come from kills alone: hire miners to work the ground behind your lines and they earn their cost back over many trips, so every hire is weighed against a tower you could build right now. Choose when to expand, when to upgrade, and when to send the next wave in early for bonus gold. Later realms demand that you balance immediate survival against the resources needed for the battles ahead.
A haunted world built to move
Lanterns flicker, shadows breathe, rain strengthens, rivers flow and the landscape reacts around the battle. Each realm has its own landmark, colour language, route design, ambient soundscape and Halloween identity while remaining part of one connected journey.
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