Afterwork Apocalypse screenshot 1
Gameplay Trailer
Afterwork Apocalypse screenshot 3
Afterwork Apocalypse screenshot 4
Afterwork Apocalypse screenshot 5
Afterwork Apocalypse screenshot 6
Afterwork Apocalypse screenshot 7
Afterwork Apocalypse screenshot 8

Games Like Afterwork Apocalypse

View on SteamBuyChecking stores…

A horde-survival roguelite in a cursed office tower. Weaponise the stapler, the hot coffee and the all-hands microphone, keep your panicking colleagues from quitting mid-fight, and ride the elevator up floor by floor. Overtime is not optional.

Top matches

Match strength key:80+65+50+<50
Finding similar games…

About Afterwork Apocalypse

Nobody Told You The Building Closes

It is past six. The lights are on a timer, the lifts only answer to a keycard, and everyone still at their desk has stopped being a person. You have a stapler, a cold cup of ambition, and one floor between you and the elevator.

Weaponise The Office

Nine weapons, all of them things that were already lying on your desk. A code beam compiled straight out of your terminal. A paper plane that will not stop. Hot coffee, thrown. The all-hands microphone. A wet mop, an audit stamp, a laptop with everything still unsaved on it. Level a weapon to its limit and, if you have the right passive equipped, it evolves into something HR would call a formal incident. Every level is a Performance Review: three upgrades on the table, one promotion, no HR.

Your Colleagues Are Not Props

Find the Intern and the News Anchor on the floor and they fight beside you for the rest of the run. They cannot die, but they can panic, and a colleague who panics long enough quits and walks out of your run for good. Stop working. Turn around. Talk them down. Then get back to the horde. Nobody else in this genre makes you choose between your DPS and your team.

The Ones Coming For You

Imposters in badge lanyards, swarming because that is what an open-plan floor is for. An Ergo Racer that will not slow down. A Receptionist who decides who gets through. An HR Brick built out of POLICY binders. A Compliance Officer who stamps you DENIED in a circle you have to leave. And the Night-Shift Guard, who does not chase you, only finds you with the torch.

Every Floor Is A Promotion You Did Not Want

Survive the floor, take the elevator, choose your next assignment. The tower goes up, the shift gets worse, and Floor 3 is called Overtime for a reason.

What Carries Over

The run ends in an Exit Interview. The gold does not. Spend it on a permanent upgrade board and a shop that remembers you, unlock the Janitor, and start the next shift already less disposable than the last one.

The Whole Address, At Launch

Tech Plaza is one building on the street. Three more open above it: the Media Tower, the Precinct and the Finance Center, five floors each, a Building Boss waiting at the top of every one.

Four buildings, five floors apiece, one boss per roof
Staff who unlock by working with you: the Accountant, the HR Manager, the Detective, the Broker, the CEO
Party pairings with their own names — Media Frenzy, White Collar Crime, Public Servant — and their own rules
Loyalty that carries between runs and decides who is willing to come with you

In The Playable Demo

Two playable staff: the Junior Dev, and the Janitor once you have bought him
Two rescuable companions with their own panic to manage
Nine weapons, each with an evolution gated behind a matching passive
Boss encounters that telegraph, and a swarm that does not
A Performance Review after every level: three upgrades, pick one
A permanent upgrade board and a gold shop that persist between runs
Hand-drawn 2D art, no pixel filter, readable at any horde size
Runs on integrated graphics

Wishlist

Wishlist Afterwork Apocalypse and we will let you know the moment the building opens.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

All matches

Similar games to Afterwork Apocalypse

Finding similar games…