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A PvP multiplayer zombie shooter. 2 game modes. 8 classes. One of you's already infected. You just don't know which one yet. Barricade, escape, retaliate.. Do what you must to survive and lead the scoreboard, but who can you truly trust? Because one bite turns you and the wrong turn bites you.
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Match strength key:80+65+50+<50Disbond
SteamAbout Disbond
One of you is already infected. You just don't know which one yet.
Disbond is a round-based multiplayer zombie shooter with a diverse range of maps. Everybody starts the round as a human. Twenty seconds in, one of them turns. Everyone who gets bitten turns next. So the longer the round runs, the fewer of you there are and the more of them.
Two Game Modes
Survival Humans team up and barricade against the zombies. Or break off from the group to survive solo or grenade plant them. Kill what comes and hold out until the round is over. Escape Humans run for an objective at the far end of the map clearing obstacles, fighting through zombies, and holding key points along the way.
Eight Playable Classes
Humans
Zombies
Buy, Build, Barricade
Press B: Humans buy weapons. Zombies can't. Every gun in your hands was paid for with a kill.
Press N: Both sides buy and spawn physics props. Humans stack them into barricades. Zombies use them to climb somewhere they were never supposed to reach. Props can be placed to gain strategic advantage as they allow you to fortify your barricade, or climb and reach places you were never meant to reach.
Zombies Are Faster. Bullets Push Back.
Zombies outrun you but your bullets knock them back. Headshots push them back harder!
Movement
Arsenal
Pistols, rifles, SMGs and shotguns, plus specials: grenade launcher, flamethrower, and a knife for when it is already too late.
Destruction, Physics and Gore
Zombies come apart. Limbs are severed by the shots that kill them. Props break. So do parts of the map itself such as roads, pipes and structures whose destroyed-or-intact state is a real tactical decision. Anything that will not break still moves: shoot an indestructible prop and it goes where you shot it, which is occasionally exactly what you wanted.
Multi-Kills and Sprees
Both sides get their own kill ladders.
Maps
Every map is its own standalone biome, and they are as far apart as we could make them.
Match Setup
Original Soundtrack
Original score composed by Ivan Gerov.
Skill Is the Whole Point
There is no unlock that makes you better at Disbond. No levels, no progression grind, no weapon you have to farm for forty hours. Every round starts clean and the only thing you carry into it is what you actually learned. And there is a lot to learn. Reading a barricade before it fails. Grenade-planting zombies when they least expect it. Using knockback to hold a corridor two players should not be able to hold. Spawning a prop mid-chase to reach a ledge the horde cannot follow you onto. Languages: English
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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