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Match strength key:80+65+50+<50Three's a Crowd
SteamAbout Three's a Crowd
The pieces land where they land
Animals rain into a glass well and pile up like real objects, because they are real objects — every one is a physics body that rolls, wedges and settles. Nothing snaps to a grid. Nothing lines up neatly. Clear any three or more of the same animal that are touching, and watch the whole pile collapse into the gap. A round is twenty-eight seconds and a score target. Miss it and the run is over.
Bombs do not care that you were in a hurry
Bombs and blocks fall in among the animals and cannot be matched. Click a bomb and it costs you a life — and you only start with one. Blocks just sit there taking up the space you needed. The way out is to clear around them: any hazard caught in a clear goes with it, and pays a defuse bonus. So the question stops being "where are three of the same animal" and becomes "which three, and what do they take with them". Miss entirely and you lose a slice of the clock. Clicking wildly is a strategy that loses.
Ten rounds, then a decision
Clear round ten and you have beaten the game. Bank it and the win is yours. Or push on into bonus rounds, where the targets keep climbing and the payout grows every time — and the whole pot becomes the stake. Clear the next round and it grows again. Fail it and you walk away with nothing, however far you got. The choice comes back after every bonus round. It is entirely your fault if you keep saying yes.
Two layers of upgrades
One permanent upgrade makes the game harder. Menagerie adds another animal to the pool, which thins your odds on every single clear. There is an achievement for beating the game with all of them in play. That is the only reward, and it is the point.
Also
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