Luminaris screenshot 1
Luminaris Gameplay
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Release date TBA·Substrate Games

A full real-time strategy match in under five minutes. Your stars breed light-motes that are economy, army and shield all at once, so every attack leaves you exposed. Take the map before someone takes it from you.

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Match strength key:80+65+50+<50
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About Luminaris

A full RTS in under five minutes

No build menus. No tech tree to memorise. Opening, midgame and endgame all happen inside a single sitting: read the board, commit, adapt, done. Matches run around four and a half minutes and support up to five players.

One resource. Three jobs.

Every star you hold breeds light-motes. Those motes are your income, your invasion force and your only defence, all from the same pool at the same time. Send them out and your home stars sit naked. Hold them back and you watch someone else take the map. Every decision in Luminaris is that trade, made faster than you're comfortable with.

Systems, not clutter

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Production and fortress upgrades. Invest a star in growth or in survival. You rarely get to do both.
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Rally chains. Link stars into supply lines that feed the front without babysitting every mote.
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Black holes. Gravity wells that swallow anything drifting too close. Route around them, or aim your enemy into them.
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Nebula gas. Terrain that drags on everything passing through. Cover for a push, or a trap you set for yourself.

Readable at a glance

Luminaris is designed to be understood without a tutorial. Colour, motion and

scale carry the information, so you can read the state of a match from across

the room. Every asset is hand-made, with no generative AI.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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