A comedy microgame collection from the frog war. Dozens of five-second missions: catch the fly, pump the shotgun, don't shoot. One command, one input, no time to think. The speed never stops climbing. A full campaign, boss fights, and an endless tour of duty.
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Match strength key:80+65+50+<50Guns That Go Ribbit!
SteamAbout Guns That Go Ribbit!
ORDERS ARE SIMPLE. SURVIVING THEM ISN'T.
You're a frog. There's a war going on. Your commanding officer has about five seconds of patience, and he's going to spend most of it yelling one thing at you.
CATCH! RELOAD! DON'T SHOOT!
Read the order, figure it out, and do it fast. Get it wrong and the whole platoon gets to watch.
WHAT YOU'RE SIGNING UP FOR
EXPECT THE UNEXPECTED
Microgames can change when they come back around. Layouts, setups, and little details may shift, so memorizing exactly what happened last time won't always save you.
Read the order. Pay attention. Move fast.
FAILURE IS HALF THE FUN
Every microgame has a win and a fail, and the losing side gets just as much attention. Mess something up and there's a good chance you'll want to see what happens anyway.
Sometimes failing is funnier than winning.
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