Build a 12-card crew, read open rival hands, call the winning stat, and unlock hand-painted comic stories across Paperlight City. Outplay eight Rival Files in a fast tactical card duel where every panel can turn the issue.
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Match strength key:80+65+50+<50FIVE STAT FRENZY!
SteamAbout FIVE STAT FRENZY!
<u>Call the Right Stat</u>
Choose one card from your hand, call POWER, SPEED, BRAINS, CHAOS, or CHARM, then reveal the panel. The higher value wins—but raw numbers are only the beginning. Your rival can choose from visible candidates, answer with a Counter Window, and use its own file-specific tactics before the result is inked.
Each match is a fast, four-panel duel. Win three panels first, file the issue, and move one step deeper into the city’s growing comic archive.
<u>Special Features That Change the Panel</u>
FIVE STAT FRENZY! is not a blind top-trumps contest. The game keeps every panel readable while adding a small set of high-impact decisions that create real counterplay.
Every special system has a visible status, a limited timing window, and a clear way to respond. The result is a quick card duel with enough tactical friction to reward planning, adaptation, and a well-timed risk.
<u>Build a 12-Card Crew</u>
Create a legal 12-card deck from a growing collection of 72 hand-painted character cards spread across four Issues. Every crew has its own identity, affinities, showcase captains, values, and ability timing:
Mix crews for flexible answers or build around an Affinity to unlock a Showcase Captain. Every deck slot, deck name, and deck code is saved locally so your favourite line-ups are ready for the next issue.
<u>Read Eight Rival Files</u>
Paperlight City is full of opponents who do more than reveal a random card. Face eight Rival Files, each with a distinct strategy, visible hand, counterplay, and comic reward.
The Rival Draft lets opponents compare two open candidate cards before sealing their strongest choice. Counter Windows create a final moment of tension before REVEAL. Later rivals bring signature rules such as CLOSING TIME and SIDEBAR SPLASH, so the same deck cannot coast through every match.
<u>File Comics as You Win</u>
Victories unlock more than cards. Every full match can add another chapter to the Rooftop Chase comic print run, while first victories against rival files unlock exclusive four-page stories.
The archive makes the route clear: collect all twelve Rooftop Chase files, uncover rival stories, and keep pushing through new Issues as Paperlight City’s story expands.
<u>Add One Special Print</u>
Later Issues introduce one optional Special Print alongside your 12-card deck. A Special Print does not replace a character card and does not consume that card’s ability—it gives you one extra comic-book decision per match.
for example:
Rooftop Weather - 02 - A HAZARD + CHAOS call gives both sides +1.
Static Lock - 03 - Before REVEAL, cancel the rival’s RIVAL DRAFT +1.
Cape Comet - 04 - When behind, turn one tie into a panel win.
Every Special Print has a clear timing window and a visible status, keeping the match quick to learn while giving later Issues more tactical texture.
Ink, Watercolour, Impact
Every card, comic page, rival file, stamp, and rooftop is presented in hand-painted ink-and-watercolour comic art. Bold outlines, aged newsprint, physical paper layers, and punchy colour turn the match board into a Moonribbon Press comic spread.
A Complete Premium Game
FIVE STAT FRENZY! is a single-purchase game with no loot boxes, no gacha mechanics, and no in-game purchases. Build your crew, win the panel, file the story.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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