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Release date TBA·Karagoz Studios·
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You're not just surviving — you're leading. An isometric zombie survival and colony sim: scavenge a world where loot never respawns, build a base that holds, and keep a community of survivors alive. The dead are slow, drawn by sound, and they never stop.

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About Lead the Living

The dead don't need to run. There are simply more of them than you.

Lead the Living is an isometric zombie survival game about keeping a group of people alive — and you're the one making the calls. Scavenge what's left of the world, build a base worth defending, and hold a community together while the crowds outside only get bigger.

THE ROUTINE

Go out with an empty bag. Come back with food, water, fuel and materials. Spend it on walls, on supplies, on the people who need feeding. Then the dead arrive, and you find out what you got wrong. That's the loop, and it grows every time you survive it: more mouths to feed, more wall to hold, and less left out there to find.

YOUR PEOPLE

Survivors aren't followers with a health bar. Each one is a person who's good at something, has a job at your base, and has an opinion about how you're running it.

Take in people you find on the road, and the ones who turn up at your gate
Put them to work scavenging, building or looking after the wounded
Feed them every day — hungry people stop trusting whoever's in charge
Death is permanent — you don't replace anyone, you just recruit someone else

YOUR BASE

Develop your base. Walls, fences, defenses — placed by hand. None of it is decoration: it gets hit, it breaks, and a hole in your perimeter is tomorrow's emergency.

THE DEAD

No runners. No screamers. No boss fights. Just slow walkers that never stop and never lose interest — and they come to noise. So noise is what you're really managing. A gunshot is a decision. So is a car engine, or a fight you didn't have to start. Out on the map the dead drift together into herds that move on their own, and a herd that finds your walls doesn't wander off.

ONE LIFE

There's nothing to win. Loot doesn't come back, fuel runs out, and eventually something goes wrong that you can't fix. When you die, the run dies with you — and the next one starts from nothing.

Somebody has to keep these people alive.

It's going to be you.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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