An auto-battle roguelike defense set in Gensokyo. Field up to five Touhou heroines, choose where each one stands, and the danmaku flies on its own. Every level-up pauses the fight for three cards that reshape your build. Beat a boss and she joins you. Forty stages.
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Match strength key:80+65+50+<50Touhou Gensokyo Defense
SteamAbout Touhou Gensokyo Defense
Gensokyo fights for itself. You decide how.
Youkai pour down the lane toward your barrier. Your heroines shoot back on their own — every bullet of danmaku is automatic. What you hold is everything around it: who you bring, where they stand, which spell card they carry, and what you take when the battle stops and offers you three cards.
Five places to stand, and a screen full of danmaku
Every level-up stops the battle and asks
Kills feed a shared level. When it rises, combat freezes and three cards appear: raise one skill, lift the whole party, or reinforce the barrier. Reroll when none of them fit. Push a skill to Lv.4 and it starts stacking Mastery for the rest of that battle. The same stage never grows the same way twice.
Beat a boss, then fight beside her
Every fifth stage a boss waits with two phases and a spell card of her own. Win, and she turns up in the shop: Youmu at 5, Mystia at 10, Patchouli at 15, Cirno at 20, Sakuya at 25. And Yuyuko is waiting at the end of the road.
Forty stages, and what you keep between them
No cutscenes. Just the next attempt.
A battle runs five to twelve minutes. Lose and you still bank every coin your kills earned, and you are back on the map at once — a failed run shortens the next one. Everything skippable is skippable. Single player, offline, one purchase. Nothing is walled off behind another payment.
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